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On the subject of "Cut content" and content to come. + Some DLC/Expansion
In terms of some of the things I see on this sub (this post been shared a couple of places, but I do believe this sub aherds to a different ethic) try to take a (GIGANTIC) step back and think before you toss blind hate. This is meant to contribute. If you see things missing in the list of missing content on ether cut content part of this post: that's you want in there, il add them in edit. Please quote a source then first, and I will add it to the list. First... some mythbusting "OMG THEY GETTING SUED" if you read into the lawyer companies in lead of this, you will quickly see its a money grab. F.ex of their "invitation" to any investors, they say " if you have more than 100 000 invested, contact us. " Or else they don't bother. That should tell you all you need to know about that "ITS BUGGY AND UNPLAYABLE!" : many games has released in worse state than this, but few of those got a several hotfixes within days of release who stabilised the game. Its weaker on the core consoles launch editions, but it works. And SOME people are having problems. But not everyone. "BUT THE MEDIA SAY..." and the media needs you to click their articles, when they say "game is broken" people get curious, your opinion is not your own all the sudden, its based on a belief the media always tells the truth. And in serious cases, like the recent events in Washington, they aim to tell stories of truth. Gaming journalism is a bit different. While many do their jobs in a correct manor (please see kotaku before its demise ) Most are based on clickbaiting, you start commenting on facebook post, oand you bring attention to it because you do not agree with a ridiculous title of an article, you already gone into their trap. Do not assume gaming journalism is stable. Its run as clickbait design at 90% of its cases. And its rumor mill central. Perspective and a healthy individuality and respect is IMPORTANT. Adhere to an opinion formed by your own thoughts, not someone else's. Base it on facts not a herd mentality to be part of the herd. "They removed features!!!" No. If you are not part of the developer team, there is NO way you can be aware how the game was designed and worked on. here is some of the items "removed" and some OPINIONS on that, something everyone need to have, not sit there tossing hate because the game did not meet your specific design you imagined. Also remember they have said several times the game is subject to change. And this was said multiple times. - Dual Wielding : This was without a doubt hard to implement, without making you overpowered, you have guns in this game you can construct your attributes around, having the added effects per weapon split on 2 weapons, would break the games balance and challenge. Also its not essential, a easy and logical cut. - Wall running : This probably did not find its logical place, as f.ex it is not meant to be call of duty; they want to keep you more grounded and not have you move around to illogical, (dodge thing is a great feature instead of this) also it serves no longer purpose unless you have skills to reflect it. Level design also does not give this skill any place to be used a lot. - Jackie cut content : As much I understand; they base this on the cutscenes. If there is an actual source or older gameplay saying it was more, the following still applies : Players spend on average over 10-15 HOURS in prologue. Where they build up a knowledge and friendship with Jackie and the world. learning its basic steps and getting to explore a whole district. Good idea. But to expand on that for 20-30 hours. before even hitting act 1, would destroy the immersion more. You will be TO invested in Jackie, and people would be angry and tossing salt on boards about why they killed him after spending so much time with him. - Animations and cut scenes : This is one of those I do not have any information about, I feel it's more about the story design. f.ex the scene in the early gameplay where you wake up and find a sexual partner leaving the apartment. Or other stuff for immersion like small scenes like this. The "morning after" scene I do 100 % assume is because the players need to establish their own sexuality, and since its in focus they don't want to force anything over you. I do however miss more animations, but this game has GREAT cutscenes and this is nothing major. - Train stations and subway : This might been pushed down the line for production, working on the city, its incredible large amount of quests, activities ,voice work, syncing, music and the incredible graphics and bugs. At some point they realised it could ether be added later or that they have problems putting the player into it without problems. Also it might been slow for players, not everyone (#gtakids) would like to fast travel.... in a slow manor... (like really.... fast travel needs to be fast) - No hair dressecosmetic changes after start : I do believe this one was in there, but with the sexuality and transgender options; they might want to track how the crowd reacts to some of the options. I imagine they want to work towards having this as a free DLC pack shortly down the road. Not having a hairdresser alone seems weird tough, but it might just got pushed down the line to be its own pack complete release like Witcher did. - Apartments, I seen people say you were supposed to own multiple apartments, but if the homes don't serve a bigger focus, and there is no cosmetic options present to make the home look good or interact more with (say a garage, with the possibility to customise your car, add items to apartment with actual purpose (say for training, shooting range, and so on) These items are logical to add later, as they serve no direct disruption to launch window of game. They are things i really hope do get added, and of course I understand with the bugs and problems during launch that this was not a priority. On a side note. you do get several homes in the games, but not maybe as you imagine them to be acquired. Will not spoil this. And by all means, contribute with constructive responses. I would love to add ideas to this list also. Share what you think can be added to the game in a realistic manor. Here are some of my thoughts : Generated quests and activities, based on voice work already present. Police, Hits and other activites who are simple but returns and are good way to even fill the world more up. There is no secret, but no "failed" status that this game needs more activities. racing, gambling, and so on. some of these elements I expect. Racing is a thing in the game. But I have actually (even after 200 hours +++ ingame) not done this questline, but I do not think its repeatable after the quest (?), and it's apparently not challenging. So that could be expanded on. I expect gambling to be arriving without a doubt in the casino DLC, as if people are not aware there is a unfinished and closed off area in the game of a casino that serves as a probably and quite guaranteed DLC in the future, or why would they have the area present and not just have nothing there. Image (watermarked for stealing) is below. Concept art from CDPR Roleplaying jobs reflecting careers for f.ex : Corp, trauma, nomad and police. Mostly referring to the generated quests mentioned above in design. While I wont say what the endings are; some did not enjoy it. I would love some small continuation. But then I realise, what if that is one of he awesome expansions comings. Boats..... More cats, I want to be the crazy cat lady at floor 89. Meaningful items or more memorabilia from the adventure to add to the apartment, Arcade machines ( probably also coming) And lastly... remember... Online is coming. We have a hell of a lot of constructive response to give to the developers. Show them what you want, not a soulless hate. Comment adds: Jaomaldito : To me the only thing I was expecting alot before the game came out was the implants, you see so many cool npcs with cybernetic arms and legs, you see those in the previews and I was like: "I cant wait to make my merc look more like a machine than human". ------------------------------ And as said before : You can report any and all bugs here, help the developers bringing the most repeating problems up into prioritising here = https://support.cdprojektred.com/en/ You also have the official forums; who supply known issues, solutions and information in their different subjects both technical and ingame . https://forums.cdprojektred.com/ Here is the concept art next to the area outside the town. No reason to have this present, unless there is a plan for it in the future. https://preview.redd.it/c4rvtuc5r2a61.jpg?width=822&format=pjpg&auto=webp&s=112206a9e05659f81a27ab0fce3ac31bf0625b22
Hey all, Here is a rundown of the details of each gang, ranging from sphere of influence, crimes, uniforms, where they reside and how they make money in Night City. If you keep up to date with the lore, most of this information will not be new to you, so don't expect anything fancy. This is mainly for those who want some basic information on each of the gangs, and don't invest a lot of time into the lore. Hence, this information is kept very basic and straight forward. If you want a video format of this information, here is a link, but I highly suggesting reading it, as well as other material too! https://www.youtube.com/watch?v=NI13y1xF63o Most of this information can be found directly on the Cyberpunk Wiki: https://cyberpunk.fandom.com/wiki/Category:Gangs The Maelstrom Gang The Maelstrom Gang is the most dangerous of Night City's gangs. With 1300 members, they reside within the Watson district, and spawned from the remains of a previous gang called the Metal Warriors. When this gang was almost fully wiped out, the Maelstrom gang replaced it, and grew exponentially in size. They took shelter in Watson, within a pig slaughterhouse called the All Food Plant. This is where the brains of their organisation stays. The Maelstrom specialise with illegal medicines and drugs, being their primary form of income. Before selling these, they usually acquire such illicit objects from organised raids and hit jobs on whoever they deem needs to be taken out. They do not discriminate - they will kill anyone and anything to get to the top, and to get what they want. Think of them a lot like the Mafia - very organised and structural, where you need to do your part for the organisation, otherwise it's game over for you. Like many of the gangs in Night City, they own a club, called the Totentanz Club. It is said to be the most popular of all clubs in Night City that are owned by a gang. They also have their own uniform, containing clothes of leather and chrome, alongside their array of high-tech cyberware. Their kind of gang structure has a particular name for it - a Boostergang. These are gangs with members who often enhance themselves with cybernetics. In fact, many Maelstrom members are Cyberpsychos - a mental illness of identity loss due to an excessive amount of cyberware on one's body. They lose a sense of what and who they are. But they know one thing - they serve the Maelstrom, and they kill for the Maelstrom Gang. The Maelstrom are lead by Simon Randall, a.k.a Royce. V will have the opportunity to eliminate Royce in the quest 'Going Pro', where you must find a Flathead spiderbot through infultrating the Maelstrom headquarters. The Maelstrom, being the most dangerous gang in Night City, have an Extreme Threat Level in Night City. Look out for them, because they will look out for you. The Scavengers The Scavengers are a nasty gang that inhabit all of Night City, with a particular presense in Pacifica and Heywood. Similar to the Maelstrom Gang, they are ruthless, and will attack anyone or anything. But they have their own method. Instead of organised crime, any of their members simply attack weak and innocent people. They have ties to the Soviet Union, with many of their members being fluent in Russian, as well as very involved within the culture. Their uniform consists of tracksuits, cyberware and tattoos. The name of the game for the Scavengers is as the name suggests - scavenging. This gang kidnaps people and forcibly harvests everything they can from their victims. Organ harvesting proves profitable for them. But most importantly, they will take the cyberware from their victims. As such, they are filthy rich from distributing their looted cyberware off to other gangs, ripperdocs, and a range of other criminals. If the Scavengers aren't scavenging, they're committing other crimes such as common assault, mutilation and dismemberment of whomever they please. When you roam in Night City, look for Russian graffitti to sniff out the presence of the Scavengers, otherwise, they might find you first. Within Night City, they have a Medium Threat level. Voodoo Boys The Voodoo Boys take their name to heart, with very tribalistic and cult-like activities in Night City, primarily in the District of Pacifica. They came to birth after Haiti and Dominica were devasted by natural disasters in the 2060s. Upon migrating into Night City, they started their own community of criminals. They like to keep their blood strong, maintaining members to only be of Haitian and Dominican descent alike. The Voodoo Boys are classified as a terrorist or nihilist gang - a gang that commits abnormal atrocities, and don't have any meaning in life other than to cause harm to others. They have several hundreds of members, and are the best in the business when it comes to non-synthetic drugs. But there is one thing that they are even better at. The Voodoo Boys are the kings of the Net. Many of their members are Netrunners, who love to freeze neural networks, and plant viruses on the Net to take down many of their targets. In fact, their primary source of income is through hacking databases and accounts, stealing both important data and of course, money. Their main targets are big corporations. Their other goal with the Net is to breach the Blackwall - a virtual wall to protect against free A.Is causing chaos, of which the Voodoo Boys believe Free A.Is would be beneficial. This means the gang is at odds with the organisation that protects the Blackwall - namely, Netwatch. Cosmetics and uniforms for the Voodoo Boys consist of tattoos, piercings, implants, cybernetics, dreadlocks, and charms made of bones. They are scary, both physically, and virtually throughout the Net. The Voodoo Boys are led by Brigitte, a deadly Netrunner whom V will certainly encounter in Cyberpunk 2077, as well as her second-in-command, Placide. Their threat level throughout Night City is quite low, however they are by far the most dangerous gang on the Net - it's their territory. Animals The main rival for the Voodoo Boys in the physical world is a gang that is just as crazy - the Animals. The Animals likewise reside within Pacifica, leading the two gangs to often go head-to-head. They're an aggressive street-fighting gang who love enhancing their bodies with cyberware, supplements, and their special drug called 'the Juice'. This drug increases speed and strength, making members of the Animals gang particularly deadly in a one-on-one fight out in the street. The Animals are just as deadly as the Maelstrom out and about in the city, performing deadly attacks on residents and other gangs. With over 2500 members, they have hundreds of small packs, or groups, that carry out these attacks by the day and night. You will often find Animals members as bouncers or hired muscle, as well as in the fighting minigames, as their raw strength and ferocity proves useful in these scenarios. If you do see one, they'll typically be seen with cybernetics, implanted muscles, plastic surgery and skin modifications to ramp up their ferocious and bestial physiques. These attributes has led to the gang being classified as a Combat Gang, a.k.a a gang that centers around a Warrior Code. The Animals are possibly the most well versed and profitable in the world of illicit and black-market drug dealing. This is their main method of income creation, on top of other crimes like racketeering. The gang is led by their ad-hoc leader, Sasquatch, who is incredibly strong through her use of steroids, and has a sledgehammer as her weapon of choice. The 2019 Deep Dive revealed a quest where you can infiltrate their base and have the option to kill Sasquatch. The consequences are yet to be revealed, if you kill her, or leave her to live. The decision is yours. The Animals are a High Level Threat within Night City. 6th Street The 6th Street came to be after the 4th Corporate War, where Veterans of the war decided to make their own gang as the NCPD was incompetent in protecting them against the local gangs. With 2300 strong, these American patriots believe solely in bringing justice to the city. Their primary activities consist of robbery, extortion and gun smuggling within their home districts, Santo Domingo and Heywood. These activities may also spill over to the Badlands, where they have extensive connections to many of the Nomads in that area. Another way they make money is through protecting local businesses upon the provision that they pay tribute to the gang for such protection. Their other speciality is to do with vehicles. Not only do they run taxi services around Night City, but they steal and modify cars using Techies, and then sell them afterwards. The 6th Street gang is often not on the friendly side of other gangs as they wish to rid of many of the other gangs. The NCPD hence tolerates the 6th Street gang, as they assist the police in dealing with plenty of criminals in the streets. The 6th Street gang has a Medium Threat Level within Night City. Valentinos The Valentinos are a traditionalist-style gang located within the district of Heywood. It is one of the largest gangs, housing 6000 members, all mostly of Latino descent. This is understandly why our main man Jackie Wells used to be a member within the gang. The gang is motivated by a different cause than most others. To seduce women. The more prestigious and unobtainable the woman is, the better the target for seduction by the members of the gang. In true traditionalist fashion, they hold some old-school values high, like justice, honour and brotherhood, and will defend these values to the death. They are also quite religious, but no concrete details of their religious activities have been revealed just yet. Unlike most other gangs, they are open to who joins the gang, and they are extremely territorial. Also different to other gangs, they head up a lot of legitimate businesses in Night City. You'll find many Valentinos managing restaurants, nightclubs, car workshops, construction companies and more. But don't be fooled. They still love your run-of-the-mill criminal activities. The Valentinos are particularly fond of gun smuggling, theft, trafficking, burglaries, hit jobs, and almost every other crime you can think of. Like the 6th Street gang, they receive payments to protect members of the neighbourhood and their businesses. This often puts the Valentinos and the 6th Street gang at odds with each other within Heywood. Be very careful who you mess with in Heywood, as you might find one of these gangs coming after you soon after. Valentino clothing is very bright, colourful and shiny, with jewellery, tattoos and colourful clothes being worn often. It will be hard to miss a Valentino in the streets. The gang has a Medium to High Threat Level in Night City. Tyger Claws The Tyger Claws are a large Japanese gang found in Night Cit, centered primarily within the districts of Westbrook and Watson. They came to fruitition when the Asian community within Night City was under poor protection around the year 2045. After teaming up with the mega corporation Arasaka, they were able to grow into a strong combat gang, just like the Animals, but with a much stronger focus on defense. This means that they are quite controlling of their own territory, and will defend it at any cost. The gang consists of around 5500 members, most of which are very old-school in their methods of combat. Their weapons of choice don't involve cyberware like all the other gangs. The Tyger Claws much prefer to use martial arts, strong reflexes and traditional Japanese weapons like the Katana. This doesn't stop them from being a very potent threat within Night City - they know combat all too well. The Tyger Claws own the most legiitimate businesses out of all the other gangs. Bars, resturants, braindance outlets, brothels and casinos. You name it, they own it. Many of them can be found in Japantown, a beautiful sub-district of Westbrook. The crown jewel of their assets and their operations, the Clouds Nightclub can be found here. Behind the scenes, these businesses can also act as tools for illicit activities like money laundering and manufacturing drugs. But this doesn't name all of their income earners. The Tyger Claws also love human trafficking and prostitution. Their poor treatment of women in the sex industry led to the creation of their rival gang, who we will discuss after this. Crimes for the Tyger Claws are like any other. Assault, torture, abduction, hit jobs, murder and street fighting. They commit these crimes in their signature uniforms and visual identifiers - katanas, fast street bikes, luminated tattoos and tantos, which are like small knives. The Tyget Claws gang poses a Medium to High Level Threat to Night City. Moxes The Moxes are the newest edition to the gangs of Night City. They formed just eleven years before the events of Cyberpunk 2077,. The gang rose in power after their leader, Elizabeth Lizzie Borden was murdered by the Tyger Claws. She was murdered after killing 3 members of the Tyger Claws, who raped a prostitute who worked for Lizzie. This bar, is of course Lizzie's Bar, where we can find the braindance technician Judy Alvarez, who is also a member of the Moxes Gang. They own a few other brothels as well around the city, where they can extend their work in the sex industry. The Moxes gang's HQ is in Lizzie's Bar, which is located in the Watson District, in the sub-district called Kabuki. Here, the Moxes gang makes most of their income from the sex work that occurs in this braindance club. The gang is therefore primarily composed of around 250 sex workers, punks, anarchists and sexual minorities, who value the protection of the working class against violence and abuse. As to be expected, they are not at all fond of the Tyger Claws gang for their actions against Lizzie. However, they will only attack if they are provoked. The Moxies are usually quite a passive gang. Unlike the other gangs as well, they don't tend to involve themselves in much criminal activity. The only speciality of theirs that is somewhat illegal is their extensive work in prostitution, of which many of their members take part. If you see a Moxie, you can expect them to dress in a Punk style, or in cheap fashion that prostitutes may often wear. They are also quite fond of using Realskinn, a plastic covering used to disguise cyberware and cyberlimbs, to which the Moxies endulge in too. The Moxies are a Low Threat Level within Night City. Wraiths The Wraiths are the first of two large gangs within the Badlands. Gangs in the Badlands are made up of hundreds of rogue Nomads, who travel around quite a lot. The Badlands is a dog-eat-dog world, and so the Wraiths are gruesome and ruthless - they atttack their prey during the night, and will raid or murder their victims. These raids will be conducted through their custom cars made to travel through the Badlands - they call these vehicles the Reaver. A customised version of the Type 66 Quadra, made especially for driving on rough terrain. This leads us to their primary source of income, and that is raiding. Many transport convoys or lone vehicles are great targets in the open Badlands to be attacked and robbed from. They also will raid lots of small villages around the Badlands, taking anything from drugs, boosters, cars, car parts, and cyberware, where they can enjoy the spoils of their work. Many companies in Night City also give them transportation contracts to protect valuable transport. However, the Wraiths may take it upon themselves to ransom or raid the vehicles that they were contracted to protect. They don't care of the consequences. You will find plenty of Wraiths outside of Night City, where it's estimated that there are anywhere from 300 to 1200 members. If these members aren't raiding anyone, then they're probably fighting tooth and nail against their rival gang, the Aldecaldos, who we'll discuss soon. The gang is led by a human-skin wearing man named Dogkiller, who we will hopefully be able to encounter in Cyberpunk 2077. However, if we do, they won't be nice to start out with. The Wraiths are a High Level Threat in the world of Cyberpunk 2077, namely in the Badlands. Aldecaldos The gang was formed by its leader, Juan Aldecaldo who fled California to go to Mexico City back in the 1980s. In 2015, the gang returned to the US, and brought a certain someone with them. A great man named Johnny Silverhand, who was in hiding for several years. The gang emigrated to Night City, where they inhabitated the Badlands, running farms and transporting stolen goods to get by day-to-day. They still do this in 2077, led by Santiago Aldecaldo, the new leader of the gang. He is a good friend of Johnny Silverhand. This will mean the Aldecaldos will be far easier to get on the good side of then their famous rivals, the Wraiths. The gang consists of over 10000 members, making it one of the largest gangs in Night City. Several hundreds of these members actually reside inside the walls of Night City, extending their influence out further. Not much else is known just yet about their day-to-day activities, so we'll have to discover this on December 10th. The gang is most likely of a Medium Threat Level in Night City and the Badlands. Let me know what gang(s) you'll side with, and what one(s) you'll seek to destroy. I love how the Maelstrom look but I think they're too dangerous to be alive. I may side with the more chill gangs like the Tyger Claws and the Aldecaldos.
Working Wise or Wizardly Working: how magic items affect the world
Magic items. Objects imbued with magic in order to make them better, or even gain a completely different function. But apparently the only places they exist are in monster hoards and adventurers' backpacks. Realistically however, everyone wants things that are better at what they do. And eventually, people get what they want. Today i will go over some objects that are useful outside of the context of adventuring, as well as how they might change the world around them. I will not mention artifacts, since those are one-of-a-kind objects with pre-established locations, usage, etc. While the topic has always existed, Tasha's Cauldron has added a few interesting toys to our proverbial tool box, which makes this as good a time as any to take a look and Much like in the Spells and Society post, the rarer an item the more amazingly powerful it must be to be worthy of mention. Actually i recommend reading that post before this one. Since a lot of magic items just allow you to cast spells for free, knowing which spells alter the world gives a good idea of which items can do the same.
+1 tools. That's right, +1 tools. Not +1 weapons. Consider a guard. How much of his time is actually spent fighting? A minute every other day? That's not getting a lot of use out of his sword. Even a soldier spends weeks marching, or months guarding a fort, and then only fights for a few minutes or hours. Even if a guard has a superb weapon that doubles his combat effectiveness, it only makes him 1% or 2% better at being a guard. Given a choice of uncommon item, any guard and most soldiers would rather have a Weapon of Warning to prevent being backstabbed, ambushed or caught off-guard. Now consider a lumberjack or miner. They spend several hours a day hitting trees and rocks. An enchanted axe, saw or pickaxe would see continuous use in their hands. Not only that, magic items are also described as being "at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage". This means the +1 pickaxe would be far, far more resilient to wear and tear than a mundane one, potentially being passed down for generations. And with your miners and lumberjacks being more efficient, you need less of them. Which in turn means you get to have more guards. Another noteworthy thing here is adamantine items. They deal automatic critical damage to objects and are much harder to destroy. In other words, they're great at chopping trees and ores, bending hot metal, cutting cloth, plowing a field, etc. All while having a fraction of the wear and tear. Bags of Holding, Handy Haversacks and Portable Holes. AKA your transporty boyes. The bag of holding is an old favorite among players, and the reason is obvious: it has a million uses. Most adventurers use it for carrying all their junk. The bad guys in the original Baldurs Gate game used bags of holding to smuggle whole shipments to and from their iron mine base with just one guy. One of my players once put a huge boulder in it, then flew up and dropped the boulder on an enemy transport ship. And let us not forget the classic Arrowhead of Total Destruction. All of these are perfectly valid uses. Smuggling a small object is easier than smuggling a large object. Dropping huge objects from a high place turns anything that flies into a siege weapon. And the Arrowhead, while expensive, can deal with very large threats that could level a city. But honestly, every merchant is a smuggler at heart. After all, as long as brigands roam the roads, there will always be a need to hide your valuables in an extraplanar space small enough to fit any orifice. Not only that, the bag allows you to dump a cart entirely and just ride to your destination much faster (and therefore, more safely). Of course not every merchant can afford a bag of holding, so this brings about an interesting topic of inequality in your campaign. Some merchants can go from A to B faster and more safely on a horse, while the majority must go with a bull-drawn cart that is slow and vulnerable. And bags of holding don't even require attunement, so once you have one and your income soars you can get another, and another... Its a serious rich-get-richer situation, and you risk running all the mundane merchants out of business. Broom of Flying. I'm gonna start this one with saying that brooms of flying and carpets of flying are overpowered. They are consistently better than items of similar rarity that provide the same benefit, like boots and wings of flying. The reason here is, in my humble opinion, the same reason why Fireball deals more damage than any 3rd level spell and most 5th level ones: its iconic. As for the item itself, its pretty much a permanent flying speed of 50 while carrying up to 200lbs, or 30ft. speed while carrying 201-400lbs. Its a deliveryboy's dream... except not. You see, the broom of flying isn't just a hoverbike, its also a drone. You say the command word, and it flies up to a mile a way. Say it again, it comes back. In other words, the crazy wizard in his tower can just tie some money and a note on the broom and send it to a shop, then call it back once the shopkeeper has tied the groceries to it. Poor delivery boy just lost his job. But wait, there's more! If the broom can fly on its own, can it plow a field? Can it spin an "animal" traction mill? The answer is: yes. But there's no reason to use magic where a common animal would do, unless its a crazy high magic setting or something. Decanter of Endless Water I think anyone can see how infinite water is broken as fuck. But that's not all. By speaking the command word and pulling the lid, you can cause 30 gallons (136.4 litres) of water to pour out with enough force to push a 200 pound object 15 feet. This action can be repeated every turn (6 seconds), since a decanter of endless water has no limit on how often it can be used. So a decanter is not just infinite water, but also infinite energy provided you have enough technology to build a mill. Even more energy if you activate the decanter in a high place and use gravity to give those 30 gallons even more potential. Do keep in mind however that in 5e there must be someone using their action to activate it every turn. In previous editions however one could leave the decanter open and it would pour water constantly. Hat of Disguise This wee cap is not game-breaking for its great usefulness, but rather for its ability to fuck the world up. Any charlatan with a Hat of Disguise can walk into a bank, guild, ship, etc. and pretend to be anyone. Sure it doesn't happen often, but when it happens the crime spree is enormous. And while there are ways to work around disguised criminals, the fact people have to work around it is an issue in and of itself. Societies based on trust pretty much can't function. Does everyone sign everything? Do people start using IDs? Do organizations start using items or employing animals that can see through illusions? Is there an industry for door frames that detect illusions? Even without the hat, Disguise Self is still a 1st level spell. Yet somehow the sourcebooks have no mention of how the world might adapt to the idea that you can't trust people to be who they seem to be. And if anyone with access to 1st-level spells can walk up to the king without difficulties, you wont have kings for long. Ring of Mind Shielding A great item, if you're an asshole. Keeps people from sensing your evil alignment, keeps them from reading your evil thoughts, keeps pesky zones of truth from sensing your lies, and it even makes itself invisible so nobody can notice you're wearing the "i am evil" ring. It even keeps your immortal soul from going into eternal damnation! One thing i always think of soul-trapping items is that they're a good way for evil people to avoid the afterlife. If you're good, you want to go to Celestia, Elysium, Arborea or Ysgard. Yet if you're evil, being stuck in a ring and talking to its wearer might be better than Baator, Carceri or the Abyss. Sending Stones Another classic, unfortunately the stones were nerfed and now can only Send to each other once a day. Still, long range communication is nothing to scoff at. And while hiring someone to Send for you is cheaper, the stones provide more privacy and can be sent to far off corners of the world where you can't afford to station a caster full time. Expect each mayor or baron to have one of these, while someone in the capital answers their "calls". Something of a royal secretary if you will. While magic items are expensive, shaving days off of your disaster response time can be the difference between having a kingdom and having ruins.
Bag of Beans An often overlooked item, the BoB is crazy powerful. It has 3d4 beans, each of which can trigger a random effect. Notably they have a 10% chance of creating a random potion that lasts 30 days, a 10% chance of creating 1d4+3 eggs that can permanently raise an attribute by 1, a 9% chance of spawning a full on pyramid with a mummy lord and appropriate loot, and a 1% chance of leading anywhere. Why bother with tomes when you can get twice as many stats from a bag of beans? Helm of Teleportation. 1d3 castings of Teleport every day, plain and simple. That means 9 people can travel about 14 times in a week. That's a lot of potential trading to be had for sure, but why stop there? Say your kingdom spent tons of time and money training and equipping an elite unit. You wouldn't want them to spend 80% of their time on the road and 20% solving issues right? One rare item can make your 9-men unit five times more efficient. Adventurers are in much the same boat: small group, lots of capital invested into their gear and training, yet they somehow spend most of their time going back and forth between adventures (until level 9 if they have a bard, sorcerer or wizard in the party, past 9 if they don't). It honestly amazes me that the Helm of Teleportation is not listed more often as a must-have party item. Manuals/Tomes For those unaware: there are 3 manuals and 3 tomes in the game, each increases an attribute by 2 when used and then loses its magic for 100 years. The #1 item on any adventurer's to-get list, the existence of the tomes raises far more questions than answers. Who makes these? Why are they not mass produced? Can i get a magically accelerated demiplane, throw the books in and recharge them in a fraction of the time? Why do people not abuse the f*** out of them? And when i mean abuse, i mean make smart use of them. Say a kingdom has, over the course of generations, acquired 5 or so tomes. Then the ruler reads them and becomes super smart/wise/popular. That sounds like the sort of thing that would make the whole realm prosper. Do it on an elven/dwarven kingdom and the ruler can read his tomes multiple times, granting him a godlike mind. And that's without considering the idea of immortals. Or even high level druids. Any lich or vampire could become insanely powerful, not only from being able to use each tome a dozen times, but also from having eons to look for more or even craft them. One thing i really like about tomes is watching the party decide what to do with them after spending the magic. Do they auction the books? Trade with some elf for favors? Give it to a friendly vampire?
Candle of Invocation For 4 hours clerics and druid of the proper alignment within 30ft can cast 1st level spells without using spell slots. In other words, crazy amounts of healing. Pop one after a battle and in a few minutes your whole army will be ready for more. Or pop it during a battle, and have the Healing Word the crap out of your troops from a safe-ish distance. Carpet of flying, Peregrine Mask Carpets of flying function much like brooms of flying, except they are faster or carry more weight (depending on size). They would be a strict upgrade, except they lack the drone function the broom has. A peregrine mask provides a flying speed of 60, but has no carrying capacity. That means if you have a Powerful Build or a similar feature it can actually carry more than the carpets. Cauldron of Rebirth If there's one thing Tasha's Cauldron has brought us, its this cauldron. It has some minor uses for scrying making potions, but here's the deal breaker: you put a corpse in the cauldron, fill it with 10gp worth of salt (200lbs.) and it casts Raise Dead on the creature. Resurrection normally costs 500gp. worth of diamonds. With the cauldron it costs 10gp worth of salt. Sure there's a one week cooldown, but who cares? I see two scenarios here: either a resurrection every week is more than the local demand, or less than the local demand. If its more than the demand, that means everyone who dies of unnatural causes and has 10gp to spare gets resurrected. If its less than the demand, that means you're raising one person every 7 days. Depending on how high the demand is you could be making as much as 500gp a week, or 26k a year. Considering that the DMG says a Very Rare magic item costs 10.000-50.000 gold, the cauldron can pay for itself in under two years. Even if the math is way off for some reason, it is still crazy strong. Honestly, this should be an artifact. Or at least have some heavy downside. The idea that someone over at Wizards of the Coast read this and said "Ah yes, 10gp resurrection, perfectly fine" simply boggles the mind. Crystalline Chronicle Speaking of items that make things cheap, 1d3 times a day this spellbook allows you to cast a wizard spell without material components of up to 100gp. That means two spells on average, so let's take a look at a few good options: Continual Flame, Magic Circle (exactly 100!), Stoneskin (100!), Teleportation Circle and Astral Projection. The ones that stand out here are Continual Flame and Teleportation Circle. Both cost 50 and have a huge demand in the world. Where a permanent TP circle would normally consume 18.250gp worth of materials over a year, it will now cost nothing.
Staff of the Magi This is, i think, the most powerful item in the game. Has a bunch of charges, yadda yadda, here's the important part:
When someone else casts a spell on you, you can use a reaction to absorb the spell. The staff then gains charges equal to the level of the spell it just ate.
It can cast Plane Shift for 7 charges.
This means on an average day you get 16 charges, or two Plane Shifts, from the natural charge generation. But what if you could have someone cast spells on you without spending spell slots? There are several monsters who can cast spells at will, too many to list. But there are also a few ways for players to do it. The first that comes to mind is the level 18 Wizard feature Spell Mastery, allowing any 2nd level spell. There's also the level 15 invocation Shroud of Shadow that allows infinite casts of Invisibility. Either case allows a duo to have infinite Plane Shifts a day, which is really powerful. As usual, trade comes to mind. But with infinite charges you might as well start a tourism agency or a hotel and/or casino that brings in people from all planes. Yet what few people realize is that Plane Shift can be used offensively in order to permanently banish anyone to any plane. Infinite save-or-die effects. You could also just settle for a fuckton of Shifts instead of infinite, and use a warlock or four-elements monk to convert their short rest resources into charges for the staff. Now think of the possibilities and plot hooks. Mad king banishing dissidents, Red Queen style. Alternative death sentence. A high level wizard/warlock stranded somewhere because the guy who was attuned to the staff died or got separated from him. Random archdemon bringing an army to the Material Plane a couple demons a minute.
These are items i left out, but which i will get yelled at in the comments if i "forget" about them. Anything that creates energy The truth is that a lot of magic items can do that. Fire for heating things, wind or water for pushing things, etc. For an energy source to be noteworthy it has to provide a considerable amount of continuous energy, without charges or daily limitations. Otherwise you might as well just use a regular water mill or a bull. Alchemy Jug (uncommon) It creates an amount of a liquid (beer, honey, etc) every day. It does nothing that cannot be done by an amount of workers, and for it to be world-altering we'd have to go into a lengthy math argument of how many labor hours of a bee farmer are needed to make a gallon of honey, and how that compares to the initial investment of hiring a wizard to make the item. As a general rule, if something can be done mundanely it will be done mundanely. Let the casters focus on stuff where they have an infinite comparative advantage, like flying stuff, teleportation, resurrection, etc. Cap of Water Breathing (uncommon) It allows you to breathe underwater indefinitely. Can be great if you have important stuff to do underwater, and might enable interaction with sentient water folk. But in and of itself, not a world-altering item. Horseshoes of Speed (rare) Essentially +30 speed for hooved creatures, without requiring attunement. Honestly this item does not really fit this list, but i just thought the idea of pegasi flying real fast with these was worth mentioning. Sure a helm of teleportation outclasses it entirely for travel, but that's not useful in combat. And i really want to play a centaur monk with these some day. Unfortunately the item description specifically says you have to have four equipped to benefit, so don't even think about it you satyrs and tieflings out there. Lyre of Building (rare) At a glance this looks like a regular magic items, with nothing too weird about it. Until you look at its spell selection and notice you can cast them as an action. Mending normally takes a minute to cast, with the lyre its an action, and you can do it at will even without knowing the spell. Fabricate takes ten minutes to cast, with the lyre its an action. That means once a day you can turn the ground under an enemy into a spiky cage, his sword into sword parts, etc. Until the lyre came about the only way to instantly cast fabricate was with a Wish, and that is a pretty good combat use of the 9th level spell.
To be quite frank, a lot of these item uses are a little niche and wont work in every setting. Then again, that that is never the goal with these posts. I hope i have provided you with at least a few interesting plot hooks and other crazy ideas, whether to amaze your players or ruin your DM's plans.
 There is a notable exception however. If your kingdom has a group dedicated to fighting monsters, some of which are resistant to nonmagic damage, then those guys should be prioritized. Not only does the +1 weapon double their damage output in this scenario, it also prevents your kingdom from losing special soldiers that are very expensive to train and replace.  Stuff like constant abuse of Decanters of Endless Water are why in my setting there is a doomsayer cult that believes the world will be flooded some day. As they say it, every time someone activates a decanter, magically creates water, creates food and water, opens a portal to the Plane of Water, etc; the amount of water in the world rises just a bit. Given enough time, everything will be flooded by it. Unless someone like, puts a Sphere of Annihilation by the shore or something. But nobody said the cult has to be right.  The bag has 3d4 beans. Each bean has a 10% chance of spawning 1d4+3 eggs. That means 7.5*0.1*5.5 = 4.125 raised stats, on average. Sure I'm assuming you'll pass the DC20 save every time, but with proper preparation its quite doable. Be near a paladin, get bardicly inspired, have someone cast Resistance, find ways to reroll a failed save, etc. Since the eggs last forever, you have all the time in the world to stack the saving throw in your favor. Or just use Portents.  The mummy lord could have anything, even another bag of beans!  Someone will say "but what about the chance of going off target? What if nobody has teleportation circles?" To that person i say: associated object. Get a pebble every time you're in a region, and you wont need a circle. Buy a bit of silk and you can teleport to any place along the silk road. Buy a used horseshoe and you can go all over the country. Now I'm just imagining this badass-looking special-ops soldier, clad in the finest plate, wielding a blazing blade, his cloak cackling thunder... and with a rusty-ass horseshoe tied to his helmet.  And thus is born the legend of Swolomon the Buff. He was once a base vampire, who got stuck in a tomb for 4000 years with nothing but a Manual of Bodily Health and a Manual of Gainly Exercise. Now he's... selling supplements or something.  See On Spells and Society linked at the top for why there's a near infinite demand for Continual Flame.  You can even make two circles at a time, but there's some math about it. You have 3 charges, use 2, so you should always be with one to spare. Until you roll a 1 on the d3, and then its gone. After that whenever you roll a 1 without first rolling a 3 you'll have to pay the 50gp or let the circle go to waste. In other words, you'd be paying roughly 1/6 of the regular cost.
Hey everyone, I am a former Wall Street trader and quant researcher. When I was preparing for my own interviews, I have noticed the lack of accurate information and so I will be providing my own perspectives. One common pattern I see is people building their own algorithm by blindly fitting statistical methods such as moving averages onto data. I have published this elsewhere, but have copy pasted it entirely below for you to read to keep it in the spirit of the sub rules. Edit: Removed link.
What it was like trading on Wall Street
Right out of college, I began my trading career at an electronic hedge fund on Wall Street. Several friends pitched trading to me as being a more disciplined version of wallstreetbets that actually made money. After flopping several initial interviews, I was fortunate to land a job at a top-tier firm of the likes of Jane Street, SIG, Optiver and IMC. On my first day, I was instantly hooked. My primary role there was to be a market maker. To explain this, imagine that you are a merchant. Suppose you wanted to purchase a commodity such as an apple. You would need to locate an apple seller and agree on a fair price. Market makers are the middle-men that cuts out this interaction by being always willing to buy or sell at a given price. In finance lingo, this is called providing liquidity to financial exchanges. At any given moment, you should be confident to liquidate your position for cash. To give a sense of scale, tens of trillions in dollars are processed through these firms every year. My time trading has been one of the most transformative periods of my life. It not only taught me a lot of technical knowledge, but it also moulded me to be a self-starter, independent thinker, and hard worker. I strongly recommend anyone that loves problem solving to give trading a shot. You do not need a mathematics or finance background to get in. The trading culture is analogous to professional sports. It is a zero sum game where there is a clear defined winner and loser — you either make or lose money. This means that both your compensation and job security is highly dependent on your performance. For those that are curious, the rough distribution of a trader’s compensation based on performance is a tenth of the annual NBA salary. There is a mystique about trading in popular media due to the abstraction of complicated quantitative models. I will shed light on some of the fundamental principles rooted in all trading strategies, and how they might apply to you.
One way traders make money is through an arbitrage or a risk free trade. Suppose you could buy an apple from Sam for $1, and then sell an apple to Megan at $3. A rational person would orchestrate both legs of these trades to gain $2 risk free. Arbitrages are not only found in financial markets. The popular e-commerce strategy of drop-shipping is a form of arbitrage. Suppose you find a tripod selling on AliExpress at $10. You could list the same tripod on Amazon for $20. If someone buys from you, then you could simply purchase the tripod off AliExpress and take home a neat $10 profit. The same could be applied to garage sales. If you find a baseball card for $2 that has a last sold price on EBay for $100, you have the potential to make $98. Of course this is not a perfect arbitrage as you face the risk of finding a buyer, but the upside makes this worthwhile.
Positive expected value bets
Another way traders make money is similar to the way a casino stacks the odds in their favour. Imagine you flip a fair coin. If it lands on heads you win $3, and if it lands on tails you lose $1. If you flip the coin only once, you may be unlucky and lose the dollar. However in the long run, you are expected to make a positive profit of $1 per coin flip. This is referred to as a positive expected value bet. Over the span of millions of transactions, you are almost guaranteed to make a profit. This exact principle is why you should never gamble in casino games such as roulette. These games are all negative expected value bets, which guarantees you to lose money over the long run. Of course there are exceptions to this, such as poker or card counting in black jack. The next time you walk into a casino, make a mental note to observe the ways it is designed to keep you there for as long as possible. Note the lack of windows and the maze like configurations. Even the free drinks and the cheap accommodation are all a farce to keep you there.
Relative pricing is a great strategy to use when there are two products that have clear causal relationships. Let us consider an apple and a carton of apple juice. Suppose there have a causal relationship where the carton is always $9 more expensive than the apple. The apple and the carton is currently trading at $1 and $10 respectively. If the price of the apple goes up to $2, the price is not immediately reflected on the carton. There will always be a time lag. It is also important to note that there is no way we can determine if the apple is trading at fair value or if its overpriced. So how do we take advantage of this situation? If we buy the carton for $10 and sell the apple for $2, we have essentially bought the ‘spread’ for $8. The spread is fairly valued at $9 due to the causal relationship, meaning we have made $1. The reason high frequency trading firms focus so much on latency in the nanoseconds is to be the first to scoop up these relative mispricing. This is the backbone for delta one strategies. Common pairs that are traded against each other includes ETFs and their inverse counterpart, a particular stock against an ETF that contains the stock, or synthetic option structures.
Correlations are mutual connections between two things. When they trend in the same direction they are said to have a positive correlation, and the vice versa is true for negative correlations. A popular example of positive correlation is the number of shark attacks with the number of ice-cream sales. It is important to note that shark attacks do not cause ice-cream sales. Often times there are no intuitive reason for certain correlations, but they still work. The legendary Renaissance Technologies sifted through petabytes of historical data to find profitable signals. For instance, good morning weather in a city tended to predict an upward movement in its stock exchange. One could theoretically buy stock on the opening and sell at noon to make a profit. One important piece of advice is to disregard any retail trader selling a course to you, claiming that they have a system. These are all scams. At best, these are bottom of the mill signals that are hardly profitable after transaction costs. It is also unlikely that you have the system latency, trading experience or research capabilities to do this on your own. It is possible, but very difficult.
Another common strategy traders rely on is mean reversion trends. In the options world the primary focus is purchasing volatility when it is cheap compared to historical values, and vice versa. Buying options is essentially synonymous with buying volatility. Of course, it is not as simple as this so don’t go punting your savings on Robinhood using this strategy. For most people, the most applicable mean reversion trend is interest rates. These tend to fluctuate up and down depending on if the central banks want to stimulate saving or spending. As global interest rates are next to zero or negative, it may be a good idea to lock in this low rate for your mortgages. Again, consult with a financial advisor before you do anything.
On the subject of "Cut content" and content to come. + Some DLC /Expansion
In terms of some of the things I see on this sub try to take a (GIGANTIC) step back and think before you toss blind hate. This is meant to contribute. If you see things missing in the list of missing content on ether cut content part of this post: that's you want in there, il add them in edit. Please quote a source then first, and I will add it to the list. First... some mythbusting "OMG THEY GETTING SUED" if you read into the lawyer companies in lead of this, you will quickly see its a money grab. F.ex of their "invitation" to any investors, they say " if you have more than 100 000 invested, contact us. " Or else they don't bother. That should tell you all you need to know about that "ITS BUGGY AND UNPLAYABLE!" : many games has released in worse state than this, but few of those got a several hotfixes within days of release who stabilised the game. Its weaker on the core consoles launch editions, but it works. And SOME people are having problems. But not everyone. "BUT THE MEDIA SAY..." and the media needs you to click their articles, when they say "game is broken" people get curious, your opinion is not your own all the sudden, its based on a belief the media always tells the truth. And in serious cases, like the recent events in Washington, they aim to tell stories of . Gaming journalism is a bit different. While many do their jobs in a correct manor (please see kotaku before its demise ) Most are based on clickbaiting, you start commenting on facebook post, oand you bring attention to it because you do not agree with a ridiculous title of an article, you already gone into their trap. Do not assume gaming journalism is stable. Its run as clickbait design at 90% of its cases. And its rumor mill central. Perspective and a healthy individuality and respect is IMPORTANT. Adhere to an opinion formed by your own thoughts, not someone else's. Base it on facts not a herd mentality to be part of the herd. "They removed features!!!" No. If you are not part of the developer team, there is NO way you can be aware how the game was designed and worked on. here is some of the items "removed" and some OPINIONS on that, something everyone need to have, not sit there tossing hate because the game did not meet your specific design you imagined. Also remember they have said several times the game is subject to change, And this was said multiple times. - Dual Wielding : This was without a doubt hard to implement, without making you overpowered, you have guns in this game you can construct your attributes around, having the added effects per weapon split on 2 weapons, would break the games balance and challenge. Also its not essential, a easy and logical cut. - Wall running : This probably did not find its logical place, as f.ex it is not meant to be call of duty; they want to keep you more grounded and not have you move around to illogical, (dodge thing is a great feature instead of this) also it serves no longer purpose unless you have skills to reflect it. Level design also does not give this skill any place to be used a lot. - Jackie cut content : As much I understand; they base this on the cutscenes. If there is an actual source or older gameplay saying it was more, the following still applies : Players spend on average over 10-15 HOURS in prologue. Where they build up a knowledge and friendship with Jackie and the world. learning its basic steps and getting to explore a whole district. Good idea. But to expand on that for 20-30 hours. before even hitting act 1, would destroy the immersion more. You will be TO invested in Jackie, and people would be angry and tossing salt on boards about why they killed him after spending so much time with him. - Animations and cut scenes : This is one of those I do not have any information about, I feel it's more about the story design. f.ex the scene in the early gameplay where you wake up and find a sexual partner leaving the apartment. Or other stuff for immersion like small scenes like this. The "morning after" scene I do 100 % assume is because the players need to establish their own sexuality, and since its in focus they don't want to force anything over you. I do however miss more animations, but this game has GREAT cutscenes and this is nothing major. - Train stations and subway : This might been pushed down the line for production, working on the city, its incredible large amount of quests, activities ,voice work, syncing, music and the incredible graphics and bugs. At some point they realised it could ether be added later or that they have problems putting the player into it without problems. Also it might been slow for players, not everyone (#gtakids) would like to fast travel.... in a slow manor... (like really.... fast travel needs to be fast) - No hair dressecosmetic changes after start : I do believe this one was in there, but with the sexuality and transgender options; they might want to track how the crowd reacts to some of the options. I imagine they want to work towards having this as a free DLC pack shortly down the road. Not having a hairdresser alone seems weird tough, but it might just got pushed down the line to be its own pack complete release like Witcher did. - Apartments, I seen people say you were supposed to own multiple apartments, but if the homes don't serve a bigger focus, and there is no cosmetic options present to make the home look good or interact more with (say a garage, with the possibility to customise your car, add items to apartment with actual purpose (say for training, shooting range, and so on) These items are logical to add later, as they serve no direct disruption to launch window of game. They are things i really hope do get added, and of course I understand with the bugs and problems during launch that this was not a priority. On a side note. you do get several homes in the games, but not maybe as you imagine them to be acquired. Will not spoil this. And by all means, contribute with constructive responses. I would love to add ideas to this list also. Share what you think can be added to the game in a realistic manor. Here are some of my thoughts : Generated quests and activities, based on voice work already present. Police, Hits and other activites who are simple but returns and are good way to even fill the world more up. There is no secret, but no "failed" status that this game needs more activities. racing, gambling, and so on. some of these elements I expect. Racing is a thing in the game. But I have actually (even after 200 hours +++ ingame) not done this questline, but I do not think its repeatable after the quest (?), and it's apparently not challenging. So that could be expanded on. I expect gambling to be arriving without a doubt in the casino DLC, as if people are not aware there is a unfinished and closed off area in the game of a casino that serves as a probably and quite guaranteed DLC in the future, or why would they have the area present and not just have nothing there. Image (watermarked for stealing) is below. Concept art from CDPR Roleplaying jobs reflecting careers for f.ex : Corp, trauma, nomad and police. Mostly referring to the generated quests mentioned above in design. While I wont say what the endings are; some did not enjoy it. I would love some small continuation. But then I realise, what if that is one of he awesome expansions comings. Boats..... More cats, I want to be the crazy cat lady at floor 89. Meaningful items or more memorabilia from the adventure to add to the apartment, Arcade machines ( probably also coming) And lastly... remember... Online is coming. We have a hell of a lot of constructive response to give to the developers. Show them what you want, not a soulless hate. And as said before : You can report any and all bugs here, help the developers bringing the most repeating problems up into prioritising here = https://support.cdprojektred.com/en/ You also have the official forums; who supply known issues, solutions and information in their different subjects both technical and ingame . https://forums.cdprojektred.com/ Here is the concept art next to the area outside the town. No reason to have this present, unless there is a plan for it in the future. https://preview.redd.it/38a3ixa8r2a61.jpg?width=822&format=pjpg&auto=webp&s=0820162446df73577bc3a161ce0ad03060f90cf3
It could be the best in terms of anything Paul Newman: The Hustler, Cool Hand Luke, Exodus, From the Terrace, Paris Blues, Hud, Hemingway's Adventures of a Young Man, Sweet Bird of Youth, Harper, Lady L, Hombre, Torn Curtain, Winning, Butch Cassidy and the Sundance Kid, The Secret War of Harry Frigg, The Prize, What a Way to Go!, The Outrage, and A New Kind of Love. Gregory Peck: To Kill a Mockingbird, Mackenna's Gold, The Chairman, Cape Fear, Captain Newman, M.D., How the West Was Won, Behold a Pale Horse, Marooned, Mirage, Arabesque, The Stalking Moon, and The Guns of Navarone. Steve McQueen: The Sand Pebbles, The Great Escape, Love with the Proper Stranger, The Magnificent Seven, The Thomas Crown Affair, The Cincinnati Kid, Bullitt, The Honeymoon Machine, The Honeymoon Machine, The War Lover, Soldier in the Rain, Nevada Smith, Baby the Rain Must Fall, and The Reivers. Dustin Hoffman: The Graduate, Midnight Cowboy, The Tiger Makes Out, Madigan's Millions, and John and Mary. Peter O Toole: Lawrence of Arabia, Becket, The Lion in Winter, Goodbye, Mr. Chips, Kidnapped, The Day They Robbed the Bank of England, The Savage Innocents, What's New Pussycat?, The Sandpiper, Lord Jim, How to Steal a Million, The Bible: In the Beginning..., Casino Royale, The Night of the Generals, and Great Catherine. Henry Fonda: How the West Was Won, Firecreek, Once Upon a Time in the West, Madigan, The Boston Strangler, Fail Safe, Sex and the Single Girl, The Longest Day, Advise & Consent, Spencer's Mountain, The Dirty Game, In Harm's Way, A Big Hand for the Little Lady, Welcome to Hard Times, The Best Man, The Rounders, Battle of the Bulge, and Yours, Mine and Ours. Toshiro Mifune: Shinsengumi, The Battle of the Japan Sea, Red Lion, Safari 5000, Hell in the Pacific, Samurai Banners, The Day the Sun Rose, Admiral Yamamoto, Japan's Longest Day, The Sands of Kurobe, Samurai Rebellion, Grand Prix, The Mad Atlantic, The Adventure of Kigan Castle, Rise Against the Sword, The Sword of Doom, Fort Graveyard, The Retreat from Kiska, Sanshiro Sugata, Samurai Assassin, Red Beard, Legacy of the 500,000, The Lost World of Sinbad, Whirlwind, Chūshingura: Hana no Maki, Yuki no Maki, Attack Squadron!, High and Low, Yojimbo, The Youth and his Amulet, Sanjuro, Tatsu, Three Gentlemen Return from Hong Kong, Salaryman Chushingura Part 1 & 2, The Story of Osaka Castle, The Youth and his Amulet, Ánimas Trujano, The Last Gunfight, The Gambling Samurai, The Bad Sleep Well, Man Against Man, and Storm Over the Pacific. Montgomery Clift: Judgment at Nuremberg, The Misfits, Freud: The Secret Passion, The Defector, and Wild River. Burt Lancaster: Judgment at Nuremberg, Birdman of Alcatraz, Elmer Gantry, Seven Days in May, The Leopard, The Professionals, The Unforgiven, The Young Savages, The List of Adrian Messenger, A Child Is Waiting, The Hallelujah Trail, The Train, The Swimmer, The Scalphunters, Castle Keep, and The Gypsy Moths. Marlon Brando: Mutiny on the Bounty, The Fugitive Kind, One-Eyed Jacks, Morituri, The Chase, Bedtime Story, The Ugly American, Reflections in a Golden Eye, Candy, The Appaloosa, The Night of the Following Day, Burn!, and A Countess from Hong Kong. Tony Curtis: Captain Newman, M.D., The Boston Strangler, Sex and the Single Girl, Spartacus, Pepe, The Rat Race, The Great Impostor, The List of Adrian Messenger, 40 Pounds of Trouble, Paris When It Sizzles, The Outsider, Taras Bulba, Goodbye Charlie, Not with My Wife, You Don't!, The Great Race, Wild and Wonderful, Boeing Boeing, Chamber of Horrors, On My Way to the Crusades, I Met a Girl Who..., Rosemary's Baby, Drop Dead Darling, Don't Make Waves, Monte Carlo or Bust!, and Who Was That Lady?. Robert Redford: The Chase, Tall Story, Situation Hopeless... But Not Serious, War hunt, Inside Daisy Clover, Butch Cassidy and the Sundance Kid, Barefoot in the Park, This Property Is Condemned, Tell Them Willie Boy Is Here, and Downhill Racer. Anthony Perkins: Tall Story, Psycho, The Trial, Phaedra, Pretty Poison, Five Miles to Midnight, Goodbye Again, The Fool Killer, Une ravissante idiote, Le glaive et la balance, The Champagne Murders, and Is Paris Burning?. John Huston: Candy, The List of Adrian Messenger, The Cardinal, Casino Royale, and The Bible: In the Beginning John Wayne: How the West Was Won, The Sons of Katie Elder, The Longest Day, True Grit, El Dorado, Cast a Giant Shadow, The War Wagon, The Green Berets, The Man Who Shot Liberty Valance, Hatari!, North to Alaska, The Alamo, The Comancheros, The Greatest Story Ever Told, Circus World, Hellfighters, and The Undefeated. Jack Lemmon: The Great Race,Pepe, The Apartment, The Wackiest Ship in the Army, The Notorious Landlad, Days of Wine and Roses, Under the Yum Yum Tree, Irma la Douce, How to Murder Your Wife, Good Neighbor Sam, Luv, The Fortune Cookie, The Odd Couple, and The April Fools. Marcello Mastroianni: 8 1/2, La Dolce Vita, La Notte, Yesterday, Today and Tomorrow, Divorce Italian Style, Marriage Italian Style, The 10th Victim, Adua and Her Friends, Il bell'Antonio, Ghosts of Rome, La Notte, Family Diary, Family Diary, The Organizer, Kiss the Other Sheik, Me, Me, Me... and the Others, Casanova 70, Shoot Loud, Louder... I Don't Understand, The Poppy Is Also a Flower, Ghosts – Italian Style, Amanti, Break Up, The Stranger, and Diamonds for Breakfast. James Stewart: How the West Was Won, Firecreek, The Flight of the Phoenix, The Man Who Shot Liberty Valance, Cheyenne Autumn, The Mountain Road, Two Rode Together, Mr. Hobbs Takes a Vacation, Take Her, She's Mine, Shenandoah, Dear Brigitte, Bandolero!, and The Rare Breed. Robert Mitchum: What a Way to Go!, Cape Fear, The Longest Day, El Dorado, Home from the Hill, The Sundowners, A Terrible Beauty, Two for the Seesaw, The Last Time I Saw Archie, The Grass Is Greener, The Way West, Mister Moses, Rampage, Man in the Middle, Anzio, 5 Card Stud, Villa Rides, The Good Guys and the Bad Guys, Secret Ceremony, and Young Billy Young. Robert Duvall: Captain Newman, M.D., True Grit, To Kill a Mockingbird, Bullitt, The Chase, Nightmare in the Sun, Countdown, and The Detective. Jean-Paul Belmondo: Breathless, That Man from Rio, Seven Days... Seven Nights, Trapped by Fear, Classe Tous Risques, The Lovemakers, Two Women, Lettere di una novizia, Love and the Frenchwoman, Le Doulos, Famous Love Affairs, Cartouche, A Man Named Rocca, Mare matto, The Winner, Sweet and Sour, Banana Peel, A Monkey in Winter, Backfire, Greed in the Sun, Weekend at Dunkirk, The Shortest Day, Magnet of Doom, Tender Scoundrel, Is Paris Burning?, Casino Royale, Male Hunt, Crime on a Summer Morning, Pierrot le Fou, Up to His Ears, Ho!, The Brain, Mississippi Mermaid, and Love Is a Funny Thing. Kirk Douglas: Seven Days in May, The List of Adrian Messenger, Spartacus, Is Paris Burning?, The War Wagon, The Way West, Lonely Are the Brave, The Heroes of Telemark, Town Without Pity, The Last Sunset, For Love or Money, The Hook, The Arrangement, The Legend of Silent Night, The Brotherhood, A Lovely Way to Die, and Cast a Giant Shadow. Charles Bronson: The Magnificent Seven, The Great Escape, Battle of the Bulge, Villa Rides, Guns of Diablo, X-15, The Bull of the West, 4 for Texas, Lola, Once Upon a Time in the West, Guns for San Sebastian, The Dirty Dozen, A Thunder of Drums, Kid Galahad, Master of the World, The Sandpiper, This Property Is Condemned, The Meanest Men in the West, and Adieu l'ami. Orson Welles: Casino Royale, Is Paris Burning?, The Trial, Kampf um Rom, The Thirteen Chairs, The Merchant of Venice, Battle of Neretva, Tepepa, The Southern Star, I'll Never Forget What's'isname, A Man for All Seasons, David and Goliath, La Fayette, Austerlitz, Crack in the Mirror, The Tartars, The V.I.P.s, Chimes at Midnight, In the Land of Don Quixote, Marco the Magnificent, House of Cards, The Immortal Story, and Oedipus the King. William Holden: Paris When It Sizzles, The Wild Bunch, The World of Suzie Wong, The Lion, Satan Never Sleeps, The Counterfeit Traitor, Casino Royale, The Devil's Brigade, The 7th Dawn, Alvarez Kelly, and The Christmas Tree. Frank Sinatra: Cast a Giant Shadow, The Detective, 4 for Texas, The Manchurian Candidate, Tony Rome, Pepe, The Devil at 4 O'Clock, The Road to Hong Kong, Sergeants 3, Come Blow Your Horn, None but the Brave, Paris When It Sizzles, Lady in Cement, The Oscar, Assault on a Queen, The Naked Runner, Von Ryan's Express, Marriage on the Rocks, and Robin and the 7 Hoods. Elvis Presley: G.I. Blues, Kid Galahad, Wild in the Country, Follow That Dream, Blue Hawaii, It Happened at the World's Fair, Girls! Girls! Girls!, Fun in Acapulco, Roustabout, Viva Las Vegas, Kissin' Cousins, Frankie and Johnny, Girl Happy, Harum Scarum, Tickle Me, Clambake, Easy Come, Easy Go, Double Trouble, Stay Away, Joe, Live a Little, Love a Little, Speedway, Change of Habit, The Trouble with Girls, Charro!, Spinout, and Paradise, Hawaiian Style. Edmond O'Brien: The Wild Bunch, The Longest Day, The Man Who Shot Liberty Valance, Fantastic Voyage, The Great Impostor, The Last Voyage, The 3rd Voice, Birdman of Alcatraz, Man-Trap, Moon Pilot, Sylvia, Rio Conchos, The Hanged Man, The Outsider, Synanon, The Doomsday Flight, The Love God?, Flesh and Blood, The Viscount, and To Commit a Murder. Ben Johnson: The Wild Bunch, The Rare Breed, The Undefeated, Hang 'Em High, Cheyenne Autumn, Will Penny, One-Eyed Jacks, Ten Who Dared, Tomboy and the Champ, and Major Dundee. Warren Oates: The Wild Bunch, The Rise and Fall of Legs Diamond, The Rounders, Ride the High Country, Private Property, Mail Order Bride, Hero's Island, In the Heat of the Night, Welcome to Hard Times, The Shooting, Return of the Seven, Smith!, Crooks and Coronets, The Split, Something for a Lonely Man, and Lanton Mills. Sidney Poitier: In the Heat of the Night, Lilies of the Field, A Patch of Blue, To Sir, With Love, A Raisin in the Sun, Guess Who's Coming to Dinner, Paris Blues, The Long Ships, Pressure Point,All the Young Men, The Bedford Incident, The Greatest Story Ever Told, The Slender Thread, Duel at Diablo, For Love of Ivy, and The Lost Man. Rod Steiger: The Longest Day, In the Heat of the Night, The Pawn broker, Doctor Zhivago, No Way to Treat a Lady, Three into Two Won't Go, Seven Thieves, The Mark, 13 West Street, World in My Pocket, Convicts 4, Time of Indifference, Hands over the City, A Man Named John, The Loved One, The Girl and the General, The Sergeant, and The Illustrated Man. Ernest Borgnine: The Dirty Dozen, The Wild Bunch, The Legend of Lylah Clare, Pay or Die, The Last Judgment, Barabbas, The Italian Brigands, McHale's Navy, The Flight of the Phoenix, The Oscar, The Split, A Bullet for Sandoval, Ice Station Zebra, Chuka, Go Naked in the World, Black City, and Man on a String. George Kennedy: The Boston Strangler, Charade, Strait-Jacket, McHale's Navy, The Sons of Katie Elder, The Dirty Dozen, Shenandoah, The Flight of the Phoenix, Guns of the Magnificent Seven, The Good Guys and the Bad Guys, Cool Hand Luke, The Little Shepherd of Kingdom Come, The Man from the Diners' Club, The Silent Witness, McHale's Navy, Mirage, Hush...Hush, Sweet Charlotte, Island of the Blue Dolphins, In Harm's Way, Hurry Sundown, Bandolero!, The Ballad of Josie, Gaily, Gaily, and The Pink Jungle. Strother Martin: McLintock!, The Man Who Shot Liberty Valance, Cool Hand Luke, Hurry Sundown, Sanctuary, Shenandoah, Harper, Nevada Smith, The Sons of Katie Elder, The Wild Bunch, Butch Cassidy and the Sundance Kid, True Grit, An Eye for an Eye, The Flim-Flam Man, Showdown, Invitation to a Gunfighter, and The Deadly Companions. Clint Eastwood: The Dollars Trilogy, Hang 'Em High, Where Eagles Dare, The Witches, Coogan's Bluff, and Paint Your Wagon. Eli Wallach: How the West Was Won, The Magnificent Seven, The Misfits, The Tiger Makes Out, Lord Jim, How to Steal a Million, A Lovely Way to Die, Seven Thieves, The Good, the Bad and the Ugly, Genghis Khan, The Poppy Is Also a Flower, How to Save a Marriage and Ruin Your Life, Ace High, Hemingway's Adventures of a Young Man, The Brain, Mackenna's Gold, Kisses for My President, Act One, The Moon-Spinners, and The Victors. Lee Van Cleef: The Man Who Shot Liberty Valance, For a Few Dollars More, The Good, the Bad and the Ugly, Posse from Hell, The Big Gundown, Sabata, Death Rides a Horse, Commandos, Day of Anger, and Beyond the Law. Richard Burton: The Sandpiper, Where Eagles Dare, Ice Palace, The Longest Day, The Bramble Bush, Zulu, Becket, Cleopatra, What's New Pussycat?, The Night of the Iguana, The Spy Who Came In from the Cold, Who's Afraid of Virginia Woolf?, The Taming of the Shrew, Candy, Boom!, The Comedians in Africa, The Comedians, Doctor Faustus, Staircase, and Anne of the Thousand Days. Paul Scofield: A Man for all Seasons, The Train, and Tell Me Lies. Warren Beatty: All Fall Down, Splendor in the Grass, Bonnie and Clyde, Lilith, The Roman Spring of Mrs. Stone, Mickey One, Promise Her Anything, and Kaleidoscope. Albert Finney: Tom Jones, The Entertainer, Saturday Night and Sunday Morning, Two for the Road, The Victors, Night Must Fall, Charlie Bubbles, and The Picasso Summer. Lee Marvin: Hell in the Pacific, The Professionals, The Man Who Shot Liberty Valance, The Comancheros, Paint Your Wagon, Point Blank, The Killers, Donovan's Reef, Cat Ballou, Ship of Fools, Sergeant Ryker, and Hell in the Pacific. Anthony Quinn: Behold a Pale Horse, Barabbas, Zorba the Greek, Lawrence of Arabia, Guns for San Sebastian, The Rover, San Sebastian 1746 in 1968, The Secret of Santa Vittoria, A Dream of Kings, The 25th Hour, The Happening, Lost Command, Marco the Magnificent, The Visit, A High Wind in Jamaica, Heller in Pink Tights, The Savage Innocents, Portrait in Black, The Guns of Navarone, The Magus, and The Shoes of the Fisherman. Michael Caine: Hurry Sundown, The Magus, Zulu, The Ipcress File, Alfie, The Italian Job, Deadfall, Funeral in Berlin, Billion Dollar Brain, Battle of Britain, Gambit, The Wrong Box, Woman Times Seven, Play Dirty, Foxhole in Cairo, Solo for Sparrow, The Wrong Arm of the Law, The Bulldog Breed, and The Day the Earth Caught Fire. Rex Harrison: Cleopatra, My Fair Lady, Doctor Dolittle, The Happy Thieves, Midnight Lace, The Agony and the Ecstasy, The Yellow Rolls-Royce, Staircase, The Honey Pot, and A Flea in Her Ear. Sean Connery: The Longest Day, Dr. No, Marnie, Goldfinger, From Russia with Love, Macbeth, The Frightened City, On the Fiddle, Anna Karenina, Shalako, The Red Tent, You Only Live Twice, Un monde nouveau, The Hill, A Fine Madness, Thunderball, Woman of Straw, and The Bowler and the Bunnet. Spencer Tracy: Judgment at Nuremberg, Guess Who's Coming to Dinner, Inherit the Wind, The Devil at 4 O'Clock, and It's a Mad, Mad, Mad, Mad World. Chishû Ryû: Late Autumn, Otoko wa Tsurai yo, The Human Bullet, Japan's Longest Day, The End of Summer, An Autumn Afternoon, The Human Condition 3, and The Last War. Martin Balsam: Psycho, A Thousand Clowns, Trilogy, The Good Guys and the Bad Guys, Around the World of Mike Todd, Me, Natalie, Around the World of Mike Todd, Hombre, Among the Paths to Eden, After the Fox, Harlow, The Bedford Incident, Seven Days in May, Suspense, Youngblood Hawke, Everybody Go Home, Breakfast at Tiffany's, Ada, Cape Fear, Route 66, and Who's Been Sleeping in My Bed?. Alan Bates: Zorba the Greek, Georgy Girl, Far from the Madding Crowd, Women in Love, King of Hearts, The Fixer, The Entertainer, Zorba the Greek, Nothing but the Best, Whistle Down the Wind, A Kind of Loving, The Caretaker, and The Running Man. Alain Delon: Is Paris Burning?, Famous Love Affairs, Rocco and His Brothers, Purple Noon, The Leopard, Le Samouraï, The Yellow Rolls-Royce, Lost Command, L'Eclisse, The Joy of Living, The Devil and the Ten Commandments, Love at Sea, Carom Shots, Any Number Can Win, Joy House, The Unvanquished, Once a Thief, Texas Across the River, Adieu l'ami, Jeff, The Sicilian Clan, La Piscine, Spirits of the Dead, The Girl on a Motorcycle, The Last Adventure, and Diabolically Yours. Peter Sellers: What's New Pussycat?, Casino Royale, Woman Times Seven, Dr. Strangelove, Lolita, The Millionairess, Never Let Go, Two-Way Stretch, The Wrong Arm of the Law, The Dock Brief, The Pink Panther, Only Two Can Play, Mr. Topaze, Waltz of the Toreadors, Heavens Above!, A Shot in the Dark, The World of Henry Orient, A Carol for Another Christmas, Casino Royale, Woman Times Seven, The bobo, The Party, The Magic Christian, and I Love You, Alice B. Toklas. George C. Scott: The List of Adrian Messenger, The Hustler, Not with My Wife, You Don't!, The Flim-Flam Man, Dr. Strangelove, The Power and the Glory, The Crucible, The Yellow Rolls-Royce, The Bible: In the Beginning..., This Savage Land, and Petulia. Walter Matthau: Charade, Fail Safe, The Fortune Cookie, The Odd Couple, Strangers When We Meet, Lonely Are the Brave, Mirage, Ensign Pulver, Island of Love, Who's Got the Action?, Candy, Cactus Flower, Hello, Dolly!, The Secret Life of an American Wife, and A Guide for the Married Man. Jean-Louis Trintignant: Z, A Man and a Woman, The Great Silence, Austerlitz, Horace 62, Un homme à abattre, La Longue marche, Trans-Europ-Express, Le Combat dans l'île, So Sweet... So Perverse, L'Américain, Mata Hari, Agent H21, Journey Beneath the Desert, Il Sorpasso, Col cuore in gola, Death Laid an Egg, Les Biches, My Love, My Love, The Man Who Lies, Metti, una sera a cena, My Night at Maud's, The Libertine, The Sleeping Car Murders, Diamond Safari, Spotlight on a Murderer, Nutty, and Naughty Chateau. Max von Sydow: The Greatest Story Ever Told, Shame, Hour of the Wolf, The Virgin Spring, Through a Glass Darkly, Bröllopsdagen, 4x4, Winter Light, Hawaii, Adventures of Nils Holgersson, The Mistress, Made in Sweden, The Passion of Anna, The Quiller Memorandum, Svarta palmkronor, The Reward, and Here Is Your Life. Richard Attenborough: The Sand Pebbles, The Great Escape, Doctor Dolittle, The Angry Silence, Upgreen – And at 'Em, The Dock Brief, Only Two Can Play, The League of Gentlemen, All Night Long, Séance on a Wet Afternoon, The Third Secret, The Flight of the Phoenix, Only When I Larf, Guns at Batasi, The Magic Christian, Oh! What a Lovely War, and The Bliss of Mrs. Blossom. Melvyn Douglas: Hud, Hotel, The Crucible, Companions in Nightmare, Rapture, Inherit the Wind, Lamp At Midnight, Advance to the Rear, A Very Close Family, The Americanization of Emily, and Billy Budd. Woody Strode: Spartacus, The Man Who Shot Liberty Valance, Sergeant Rutledge, The Last Voyage, Two Rode Together, The Sins of Rachel Cade, Che!, Once Upon a Time in the West, Boot Hill, Genghis Khan, Shalako, Black Jesus, The Professionals, Tarzan's Three Challenges, and 7 Women. Yûsuke Kawazu: The River Fuefuki, Ken, Manji, Kiri no Hata, Cruel Story of Youth, Genocide, Fighting Elegy, and Black Lizard. John Cassavetes: The Dirty Dozen, Rosemary's Baby, A Child Is Waiting, The Killers, Devil's Angels, Roma come Chicago, If It's Tuesday, This Must Be Belgium, Machine Gun McCain, and The Webster Boy. Laurence Harvey: The Outrage, Kampf um Rom, The Manchurian Candidate, The Ceremony, The Alamo, The Long and the Short and the Tall, BUtterfield 8, Walk on the Wild Side, The Wonderful World of the Brothers Grimm, The Running Man, A Girl Named Tamiko, Darling, Of Human Bondage, Summer and Smoke, Two Loves, The Doctor and the Devil, Rebus, The Spy with a Cold Nose, The Magic Christian, L'assoluto naturale, The Charge of the Light Brigade, A Dandy in Aspic, Life at the Top, The Outrage, and The Winter's Tale. Omar Sharif: Mackenna's Gold, Behold a Pale Horse, Lawrence of Arabia, Doctor Zhivago, The Poppy Is Also a Flower, The Fall of the Roman Empire, Funny Girl, More Than a Miracle, Che!, Mayerling, Trois hommes sur un cheval, The Appointment, Genghis Khan, The Yellow Rolls-Royce, El mamalik, The Night of the Generals, Lawet El Hub, Nahna el talamiza, Gharam el assiad, Hobi al-Wahid, The Beginning and the End, The River of Love, A Rumor of Love, and There is a Man in our House. George Peppard: How the West Was Won, Breakfast at Tiffany's, The Carpetbaggers, House of Cards, Home from the Hill, The Victors, The Subterraneans, P.J.,What's So Bad About Feeling Good?, Pendulum, Operation Crossbow, The Third Day, Tobruk, Rough Night in Jericho, and The Blue Max. James Garner: The Great Escape, Grand Prix, Duel at Diablo, 36 Hours, The Pink Jungle, A High Wind in Jamaica,Hour of the Gun, The Americanization of Emily, Cash McCall, The Children's Hour, Boys' Night Out, Action on the Beach, The Art of Love, Grand Prix: Challenge of the Champions, The Thrill of It All, Move Over, Darling, The Wheeler Dealers, Marlowe, Support Your Local Sheriff!, The Man Who Makes the Difference, Once Upon a Wheel, The Racing Scene, A Man Could Get Killed, How Sweet It Is!, and Mister Buddwing. Donald Pleasence: The Great Escape, The Night of the Generals, You Only Live Twice, Creature of Comfort, Will Penny, Fantastic Voyage, The Greatest Story Ever Told, The Hallelujah Trail, The Caretaker, Suspect, No Love for Johnnie, The Shakedown, The Flesh and the Fiends, The Hands of Orlac, Hell Is a City, The Wind of Change, Circus of Horrors, Sons and Lovers, The Big Day, Dr. Crippen, Cul-de-sac, The Inspector, What a Carve Up!, Eye of the Devil, Matchless, Arthur? Arthur!, The Other People, The Madwoman of Chaillot, A Story of David, and Spare the Rod. James Coburn: Charade, The Americanization of Emily, The Magnificent Seven, Hell Is for Heroes, The Great Escape, Our Man Flint, In Like Flint, The Man from Galveston, The Murder Men, Hell Is for Heroes, What Did You Do in the War, Daddy?, Duffy, Candy, The President's Analyst, Dead Heat on a Merry-Go-Round, Waterhole No. 3, Major Dundee, A High Wind in Jamaica, The Loved One, and Hard Contract. Cary Grant: Charade, The Grass Is Greener, That Touch of Mink, Walk, Don't Run, and Father Goose. Horst Buchholz: The Magnificent Seven, One, Two, Three, Fanny, Nine Hours to Rama, Marco the Magnificent, The Empty Canvas, Ankle Bone, Cervantes, That Man in Istanbul, Johnny Banco, and How, When and with Whom. Jackie Gleason: Soldier in the Rain, The Hustler, Gigot, Requiem for a Heavyweight, Skidoo, Papa's Delicate Condition, How to Commit Marriage, and Don't Drink the Water. Arthur Kennedy: Lawrence of Arabia, Barabbas, Hemingway's Adventures of a Young Man, Claudelle Inglish, Cheyenne Autumn, Murder, She Said, Anzio, Shark!, A Minute to Pray, a Second to Die, Hail, Hero!, Nevada Smith,Murieta, Fantastic Voyage, Attack and Retreat, Joy in the Morning, Monday's Child, and Day of the Evil Gun. Peter Finch: Kidnapped, The Trials of Oscar Wilde, The Day, No Love for Johnnie, In the Cool of the Day, I Thank a Fool, Girl with Green Eyes, The Pumpkin Eater, The Flight of the Phoenix, Judith, First Men in the Moon, Far from the Madding Crowd, 10:30 P.M. Summer, Come Spy with Me, The Greatest Mother of Them All, The Legend of Lylah Clare, and The Red Tent. Hugh Griffith: How to Steal a Million,Exodus, Mutiny on the Bounty, Oliver!, The Counterfeit Traitor, The Citadel, Point of Departure, The Day They Robbed the Bank of England, The Inspector, Tom Jones, Term of Trial, The Poppy Is Also a Flower, Hide and Seek, The Bargee, The Amorous Adventures of Moll Flanders, On My Way to the Crusades, I Met a Girl Who..., Oh Dad, Poor Dad, Mamma's Hung You in the Closet and I'm Feelin' So Sad, The Sailor from Gibraltar, The Fixer, Il marito è mio e l'ammazzo quando mi pare, and Brown Eye, Evil Eye. Jason Robards: A Big Hand for the Little Lady, Hour of the Gun, Long Day's Journey into Night, A Thousand Clowns, Act One, By Love Possessed, Isadora, Tender Is the Night, Divorce American Style, A Big Hand for the Little Lady, The St. Valentine's Day Massacre, Any Wednesday, Once Upon a Time in the West, and The Night They Raided Minsky's. George Seagel: The Southern Star, No Way to Treat a Lady, Invitation to a Gunfighter, Who's Afraid of Virginia Woolf?, Lost Command, The Quiller Memorandum, The St. Valentine's Day Massacre, King Rat, Act One, The Young Doctors, The Bridge at Remagen, The Girl Who Couldn't Say No, Bye Bye Braverman, and The New Interns. Rod Taylor: Chuka, The Time Machine, Sunday in New York, The Glass Bottom Boat, 36 Hours, The Birds, Hotel, Nobody Runs Forever, The Hell with Heroes, One Hundred and One Dalmatians, Seven Seas to Calais, Colossus and the Amazon Queen, Dark of the Sun, The Liquidator, Young Cassidy, Fate Is the Hunter, Do Not Disturb, and A Gathering of Eagles. Robert Ryan: Ice Palace, Billy Budd, The Longest Day, The Wild Bunch, The Dirty Dozen, Battle of the Bulge, The Professionals, Anzio, Captain Nemo and the Underwater City, A Minute to Pray, a Second to Die, Hour of the Gun, Custer of the West, The Busy Body, The Canadians, King of Kings, and The Crooked Road. Christopher Plummer: Battle of Britain, The Sound of Music, The Fall of the Roman Empire, Inside Daisy Clover, The Royal Hunt of the Sun, Lock Up Your Daughters, Nobody Runs Forever, Oedipus the King, The Night of the Generals, and Triple Cross. Michel Piccoli: Le Doulos, Contempt, Diary of a Chambermaid, La Guerre Est Finit, Les Creatures, The Young Girls of Rochefort, Belle De Jour, Danger: Diabolik, Dillinger is Dead, The Milky Way, Topaz, Lady L, The Day and the Hour, Masquerade, L'Invitée, Climats, Les Petits Drames, Adieu Philippine, La dragée haute, Le Bal des espions, Amazons of Rome, All About Loving, The Sleeping Car Murders, The War Is Over, The Game Is Over, Belle de Jour, Benjamin, Shock Troops, La Chamade, and La Prisonnière. Tatsuya Nakadai: When a Woman Ascends the Stairs, Yojimbo,The Human Condition: A Soldier's Prayer, Immortal Love, Sanjuro, Harakiri ,High and Low, Kwaidan, The Sword of Doom, The Face of Another, Samurai Rebellion, Kill!, Goyokin, Portrait of Hell, Get 'em All, Daughters, Wives and a Mother ,Miren, A Woman's Life, Pressure of Guilt, Love Under the Crucifix, The Blue Beast, The Other Women, Kumo ga chigieru toki, Hakari, The Legacy of the 500,000, Saigo no shinpan, Blood End, Arijigoku sakusen, Kwaidan, Saigo no shinpan, Fort Graveyard, Cash Calls Hell, Illusion of Blood, Kojiro, The Age of Assassins, The Daphne, Today We Kill... Tomorrow We Die!, Rengō Kantai Shirei Chōkan: Yamamoto Isoroku, Blood End, Hitokiri, Eiko's 5000 Kilograms, and The Battle of the Japan Sea. James Mason: Lolita, Duffy, Mayerling, The Sea Gull, Age of Consent, The Blue Max, Stranger in the House, The Deadly Affair, Georgy Girl, The Fall of the Roman Empire, The Pumpkin Eater, Genghis Khan, Lord Jim, The Uninhibited, Hero's Island, Torpedo Bay, Tiara Tahiti, The Trials of Oscar Wilde, The Marriage-Go-Round, and Escape from Zahrain. Vincent Price: The Last Man on Earth, Witchfinder General, Convicts 4, Confessions of an Opium Eater, Tower of London, Tales of Terror, The Raven, Diary of a Madman, The Haunted Palace, The Masque of the Red Death, The Tomb of Ligeia, Twice-Told Tales, Dr. Goldfoot and the Bikini Machine, The Comedy of Terrors, City Under the Sea, The House of 1,000 Dolls, The Pit and the Pendulum, Nefertiti, Queen of the Nile, Rage of the Buccaneers, Beach Party, House of Usher, Master of the World, Dr. Goldfoot and the Girl Bombs, Spirits of the Dead, The Trouble with Girls, The Jackals, More Dead Than Alive, and The Oblong Box. Jack Nicholson: The Raven, Easy Rider, The Little Shop of Horrors, The Shooting, Head, Hells Angels on Wheels, The Trip, The St. Valentine's Day Massacre, Psych-Out, Thunder Island, Back Door to Hell, Ride in the Whirlwind, Flight to Fury, The Wild Ride, The Broken Land, Studs Lonigan, Too Soon to Love, and The Terror. Rock Hudson: Lover Come Back, Send Me No Flowers, The Last Sunset, Marilyn, The Spiral Road, Come September, Strange Bedfellows, Man's Favorite Sport?, A Gathering of Eagles, A Very Special Favor, Seconds, Tobruk, Ice Station Zebra, The Undefeated, Blindfold, and A Fine Pair. Charlton Heston: El Cid, The Pigeon That Took Rome, 55 Days at Peking, The Greatest Story Ever Told, While I Run This Race, All About People, The Agony and the Ecstasy, Number One, Planet of the Apes, Counterpoint, Will Penny, Major Dundee, Khartoum, The War Lord, The Five Cities of June, and Diamond Head. John Gavin: Psycho, Midnight Lace, Back Street, The Madwoman of Chaillot, Thoroughly Modern Millie, OSS 117 – Double Agent, Tammy Tell Me True, Spartacus, Pedro Páramo, A Breath of Scandal, and Romanoff and Juliet. Stephen Boyd: Lisa, Billy Rose's Jumbo, Fantastic Voyage, The Poppy Is Also a Flower, The Big Gamble, Slaves, The Caper of the Golden Bulls, Shalako, Assignment K, The Bible: In the Beginning..., The Fall of the Roman Empire, Genghis Khan, The Oscar, The Third Secret, and Imperial Venus.
I just bet my entire life’s saving on a football game and lost
(Throw away account for obvious reasons as my main is tied to personal) Hello everyone! My name is Dave and I just bet my entire life’s saving on a football game and lost. Now before I get ahead of myself, let me give a little background I’m a young, run of the mill gen z who works a minimum wage job at a restaurant A few weeks ago I got into roulette tables and dice but after a big loss on the dice (only like a hundred bucks) I decided to move on to something I consider to be “skill based” I was immediately hooked on sport betting as I only did easy bets with small amounts. But as I’m sure most of you are smart enough to know, this is how they get you. Before I knew it, it took several hundreds of dollars for me to get the same thrill until eventually I even bet a whole $1,000 on a game and even won the bet. After only a few weeks of this (which in retrospect only feels like the blink of an eye) I was up a few thousand. But I just needed one more big win, then I would leave the casino and never look back knowing I bet the system. I won’t keep the game a mystery as I’m sure plenty of you could figure it out. It was Falcons vs Panthers game that just ended. Leading up to this game I sold all my valuables and put everything I had on this one game. I felt a thrill like never before. I felt the life drain out of my body as they started losing, and started crying when it dawned on me they weren’t coming back. When I checked the final score I had a full blow panic attack. It’s only been about 30 minutes since the game ended and I still don’t believe it’s truly hit me, that I have just lost everything. Typing this all out however has definitely helped me, and I hope with this I realize that I have a serious problem and should never gamble again.
BACKGROUND: I started playing DR almost right after it came out of beta and was blown away by the graphics, amount of cosmetic customization (both upon char creation and amount of costumes/styles/color dyes) as well as the gameplay (particularly PVP) w/ blocks, evades, timing of skills, etc. for a phone game. Over the years, I have waxed and waned on the game, sometimes bored and not playing for a couple weeks, sometimes going back to it and playing 5+ hours a day for several days at a time.... All in all, for an action based RPG, I have yet to find a better one (e.g., Hundred Souls, BDM, and several others all fell short for various reasons, though of course there are aspects of those games that are done better than DR (nothing is perfect after all).... At the very bottom of this post, I will list out several areas that Nexon could easily improve on (the "cons" of the game), just so I don't come off as too much of a nuthugger... But first given my 2+ years of playing experience, I wanted to give a few observations and pointers (some of which I already wrote, mostly in replies to questions on other posts here): 1) everything is possible via F2P. It may not seem like it, but there is always to grind your way to a certain item or attribute or pet or costume or whatever--even super rare stuff like gilded pirate costumes or S rank att unicorns or BOTH PVE and PVP unknown weapons, and IF you strategize it right, it often won't take nearly as much time or as many RNG rolls as initially appears... Everything can and w/ enough persistence will be grinded out and eventually won via their Gatcha RNG casino system... The newly designed/layout Crafting system which got a completely rehaul about 5 or 6 updates ago, is a perfect example. Everyone bitched about it cause it was new and more complicated but actually it allowed for MUCH easier ways to craft stuff like refine stones, pet tickets etc. I won't go into details here (too long and too many things to talk about) about probabilities or RNG optimization strategies, but if there is a specific thing you want to ask, go ahead in the comments... But one example I'll give is that on my main toon it took me forever to get a decent S rank att pet. I never put a lot of thought into it... and also just figured it was a lost cause.... Ended up using a good S rank HP pet, figured my main toon was kind of a tank build anyways. But in late stages of PVE, att becomes critical (you can always dodge n avoid getting hit, but doing damage becomes harder and harder in PVE Endgame)... Anyways, I even had TWO S -rank attack unicorns on my other toons but not even a single S rank att pet (of any kind, let alone unicorn or owl or pixie) on my main. So what did I do? one day when i had the excess gold and excess time, I just spent 15 minutes crafting pet tickets, dissembling useless pets, using the dissembled materials to craft more tix, rinse wash and repeat several dozen times: and after 200+ (i shit you not, it took 200 tickets) tries I finally got my S rank att pet. It was a 46,000+ att one, not a unicorn or owl, but if I spent another 15 to 30 minutes, grinding in the same way, I'm sure I would have eventually gotten a unicorn (probability for the win). It then took around 75 mill gold to upgarde and transcend that pet, but anyways.... Morale of story: something I thought was impossible and had given up on, only took 15 minutes (and a ton of gold) when I finally put my mind to it. 2) And there are MULTIPLE ways to power (both in F2P and presumably in P2W). I dont pay any $ both out of principle but also as a challenge to myself (see point 1 above). Most things you want to accomplish in terms of upping CP or beating a specific boss can be figured out (w/o spending rl dollars) if you think about it long enough, and there is usually more than 1 way. I've seen other (more skilled) players beat Kong (guild raid) or even the Dwarf King when they are millions of CP underpowered because they figured out and executed a great strategy... There are so many different ways to grind for example.... Need polish? Auto grind GoD (or "gate of grind" as some players call it) overnight... In the morning you will have plenty of polish.... Or grind DD for polish and gold (you can also sell DD chests for tons of gold too and sell (or use for dissemble materials) the B-A+ armor and weap chests from DD.... Need gold? spend 12k gems for 40 mill, or spend 1k gems at a time on the lobby shop gift (the one they keep tucking into different categories with each update, and changing the name of...). Or sell essence (after 350 attribute level max, essence from auto clearing adven stages is basically useless). Or sell something else that is high value in your inventory that you don't need/want (emotes pieces, lower gear chests, etc. etc. etc.). There are almost always several different ways to solve one CP plateau. Be creative. Speaking of which, even though they have NERFED the lobby gem bags at least TWICE that I can recall, it's still a tremendous value. Certainly more efficient than spending 2,500 on the Refine stone gem bundles in the shop or buying breakthru or pet upgrades or weap/armoaccessory upgrades in the shop. The only thing you can't get in these gem bags are transfer fossils. They are also excellent for replenishing gold and clear tix. Altho if you are REALLY starved for gold, you could also go the 12k gem for 40mm gold in shop route as already mentioned. 3) Nexon does a good job of making adjustments as well to game mechanics, RNG odds, and gameplay difficulties. In my 2 years, there have been hundreds of tweaks to drop rates, skill damage for certain classes (best example is the mage who was underpowered compared to archer and most other classes for almost a year, then in latest update they made her basic attack roid up after certain skills, now making her on par or perhaps even better than most other classes), and gameplay difficulty (they have adjusted stage numbesr and difficulties for Raid, DuoD, GoD, Gold mine, and added new adventure levels (more difficult) at least 3-4 times EACH for all of those. The point is, they understand their own game well, listen to player feedback, and are constantly looking for ways to make: 1) things more balanced, 2) players happier, and 3) address loopholes (see above re: nerfing the lobby gem bags, when those suckers first were introduced, you could get 50+ S refines and even morph crystals in just a few bags (at 1k gems per bag), super super super good deal); and kick hackers etc. Of course they are not perfect, there are always going to be Chinese bots and Russian hackers exploiting stuff like auto running Sod level 1 or Infitinty Tower (the 2 more recent hacking issues I can think of), but Nexon did recently ban a whole bunch of people for the Infinity tower hack. They do their best and listen to player complaints, for the most part. 4) Even for F2P, it's super easy to up CP SUPER FUCKING QUICK. See Xerxanna's posts on here for details and also great advice to do so... That brings me to my next point: CONVERGENCE THEORY: this is a concept from Economics that basically says it's easier for poor countries to "catch up" to rich ones than it is for rich ones to stay ahead (e.g., 1st world countries spend billions on research for breakthrus while 3rd world ones can just piggyback off the inventions of the 1st world, e.g. Korea went directly to cell phones, they didn't have a vast network of phone towers and landlines like the U.S. did, so they just jumped to the next level with less friction/cost). DR Example: when they introduced Witch, and 2 years later the Guardian, I saw some players get these new toons to 20 mill CP within 2-3 day or less. This is because the other 5 or 6 toons (your "main" toons) will accumulate lots of loot that becomes obsolete to them but which can be used / donated to the new toons. Also, because your experience leveling up the prior toons provide a roadmap for the new one... (not to mention people hoarding EXP, gold, skill chests etc. because they knew there would be a new toon soon). That segues to my next point: 5) play all toons. Just my 2 cents. The higher CP all your toons are, the better output from farming, even if you only consider 1 or 2 of those toons to be your "mains" and spend 90% playing those 2. Example: 6 of my toons (not guardian yet) are platinum or above in Duel PVP... That means every week I get 900 to 1,400+ gems per toon for the Duel season award. Every WEEK. Just from pvp season awards, I get over 25k+ gems each week (weekly season awards, not counting win awards or dailies). Add guild season awards and daily ranked match gems, daily quest gems, and weekly quests (but tbh I don't always have time to complete the dailies or weeklies) and you'll end up easily netting anywhere from 50k to 80k+ gems a week. 6) Always contribute max amount to camp gem mine. ALWAYS. You can always change your mind and take it out before the interest accrues... But remember, as you get higher lvl in the game, gems become easier to acquire (see PVP season awards above), and 100k gems in the mine = 10k gems every 2 weeks at a 10% interest rate (more if you care to invest gems upfront to increase the interest % above 10% like I did). It's also a way I use to justify spending. For example if I throw 90k gems in the gem mine, then I feel like I can just spend the 50k or 60k I have left on things like costume chests or lobby gem bags. 7) Don't neglect any part of the game. Everything will become relevant at some point. E.g. when I was around midgame (around 15 mill CP per toon), I suddenly had more gold then I knew what to do with.... But then in endgame (20 to 25 mill CP) I discovered I almost never had enough gold. So don't forget/neglect things like gold mine just cause you got plenty gold this week. Plan ahead. Same for camp. For the longest time, I just stopped using camp and village. They seemed useless and there were more efficient (and more fun) things to spend time on... But now that acc S+ fusion is 90% (instead of 50%) all of a sudden the Jade Acc parts you can buy in the Camp shop suddenly seem super fucking valuable. Now I can't accumulate enough apples in the camp to buy Jade Acc parts (for more S+ acc fusion fodder)... Seems like quickest path to get lvl 10 transcend on my main toons' accessories to me (chime in if you found a more efficient way) . Again, this goes to Nexon tweaking stuff constantly. if there is a feature of the game that people neglect, they will try to find a way to make it slightly more fun and more rewarding (in terms of loot) so that people take a new interest in it. 8) when you have dumbass questions, your first source for answers (assuming your guildmates don't know or don't care to answer) is to check the Hall of Power and see what the top 10 to 50 players do. Just copy them. Convergence Theory again, Ta Da!!!! Example: every top player has for 1 of their 3 pages: two S (at top) wolfang and two A (at bottom) wolffang, with both the S ones having TWO gold boost traits. also a helm with two gold boost traits. That's just super obvious if you want to max gold farming when clearing advens. (but I'm sure most of you already do this) That's all I can think of for now.... Again questions are welcome. Now for some complaints and suggestions on how the game can be improved:
the Story is pretty terrible (par for course for a phone game made by a foreign company) although it is coherent and the English voice acting is top notch for an Asian game, they could do a lot to spice up adventures / Story in general. For instance, make different routes in adventures stages so that you don't have to just follow one grind stage after another. (more "choose your adventure" style and face different bosses, get different rewards in the Story depending on your pathway choices).
They also seemingly completely gave up on the Story aspect when they released the hugely OPed and difficult Dwarven adven stages (there was no corresponding Story hahahah). Just... here are some new levels and some cool monsters, but no story to explain why or continuation of the Main Quest storyline... I'm sure at some point they'll get more of a budget to rehire the voice actors and mediocre writers to craft the next part of the Story for those dwarven levels tho.. 2) this is my big one: ALLOW fking TOONS / ACCOUNTS TO BE TRASNFFERED ACROSS SERVERS GODDAMITEAH3898234Y98*(*@#$y&it()q^. i used to play on the Asia server, then I moved back to U.S. And now..... I still play on the Asia server (meaning more lag and time difference (e.g., for guild pvp), harder to find PVP matchups cuz time diff, etc.) cause I'll be goddamned if I'm going to start from scratch after 2 years just cause I'm in a different region. I see no reason they should not do this. After all, even the Hall of Power now includes ALL servers (U.S., Europe, Korea, Asia). 3) make Brawl and Camp battles more meaningful. they're IMO the funnest forms of PVP, yet yield the lowest rewards (altho arguably Brawl is somewhat useful for getting S++ crescents). Simply grant some gem awards or season awards for these to make them more rewarding to play and so that enough people play so it's easy to get a game/match going. Same for Four Guardians. Who even plays those? They could be fun as hell and a great new form of PVE if the rewards were better and the rip off of tower defense system less convoluted.... Get on it Nexon!!!! 4) make it easier to communicate among guild mates and during PVP battles and Coop raids. typing during battle is too difficult. Easily solved with some hotkeys etc. *although as an aside it is fun as hell to taunt people with Emotes during PVP :) 5) Less focus on costumes, and more on gear... Been too long (many months) before any new gear (last update was either the Unknown sets or the Glorious acc's) meanwhile there is a new costume set every fucking update... I know for some, cosmetics/beauty/fashion IS the Endgame, but come on.... 6), this is my 2nd biggest gripe: less autoplay in PVP. When fighting others who have autoplay on, it's both boring and also not fair (e.g, if I'm lagging and the CPU is able to perfectly time evades and counters despite the lag). Mostly it's boring cause auto PVP opponents are pretty easy to kill if you use the right strategies. When I'm in a team PVP and more than half the players are either bots (to fill the game) or on auto play, it is far less fun than if I'm playing w/ real people who are using their own controls instead of a computer. I've ranted about this particular gripe elsewhere so I'll stop.... Thoughts? Comments? Questions? Hope this was worth reading (kudos to those who got to end). Be well. PS I play on Asia server. Guild: Venom8 (we have 3-4 open slots at moment if anyone needs a guild) Toons: CrazyCarl, CheekyCher, SlySylvia, SaucySue, TimidTim, DeadlyDee and TardyTyler
So I hope this makes it to the top of Google one day and can help another human being kind of understand what the vibe and feeling living in terrace is like. I know for myself I looked online and you can find only so much. So I'm going to try and get into some detail of what the lifestyle is like out here. I myself have only lived here for two years and I know what it's like to start fresh here. I'll start with work, there is plenty to go around. If you don't mind picking up what you have to to get by. There is tons of service jobs available tons of shops in the general idea as Kal tires and parts shops for the trades. If you have and carpentry experience like myself you will find a job with in your first 2 weeks. ( Happened to me). I'm sure the other trades have plenty of work also. the LNG just opened, well approved a while ago and if your into the camp lifestyle they look for workers in Al aspects you can work in the camp as a cook house cleaner other services ( good for a woman). If your a guy the posibilitys are endless. Start wage for labour is like 27 bucks, you'd also be looking at a 2 week on 2 week off roatation. The LNG is located in kitimaatt which is 45 mins away. If you don't want to stay in camp you can bus back and forth to terrace. Also if anybody's from forestry we have a mill to work at too.The town is a growing town and will be for a long time. Lots of work here. Lots of oprutunity. The outdoors/ scenery Terrace is a beautiful and jaw dropping place to live. There's mountains and lakes everywhere. When I first moved here I got a mountain resort vibe it was super cool. Lots to do in both summer and winter. The temperature in the summer is very nice if you like warm but not 30° warm. Many lakes and great beaches are just a drive away. Some you can get to by town on foot so no vehicle needed. Anywhere down by the skeena river is great. I'm not much of a offroader but from what I can tell alot of people do that. Lots of trails lots of mountains to climb with you side by side. The amount of hiking here is ridiculous. Easy trails to expert also rock climbing is huge here too. Also with beginner to expert levels to suit everyone's need. We have some world class biking trails too, once again from beginner to expert. If you commute on bike there's not many hills in terrace or south side. Defined by our over pass for the trains. Even if you live out in the surrounding are known as thorn hill. You only have a couple big hills and that's all. We have world class fishing available here too for part of the summer. Depending what you want to catch. If your an ocean Fisher price Rupert ( BC's North Port) is only 2 hours away and the drive there is top 10 most beautiful drives in Canada. (AMAZING) we have a holiday in the summer called river boat days and it's basically a whole week of events from drag racing hit to pass they drop a bunch of ducks down the river and if you $20 duck wins you usually get a boat as a prize. Pay 5 bucks to shoot a gun. And after all that. bands play in the park and venders set up. Feeling like a festival. Winter things to do is obviously shames. Many mountains to sled. The winters here are mild rarely going under 12 we do and don't get much snow depending on the day. We have late falls here and early springs. We actually have 4 seasons. We have apple trees and the town is litters with cherry trees. Lots of mushroom picking if you like that. So much that people make a living by doing just that. 20-40k in a season I've heard. ( I'm a northern boy and a brought my parka down here I actually had to sell it because I didn't need it. Was a 600 dollar jacket) it does rain alot here so get ready for that. Last year it was hot and no rain all summer long and this year it was nice for 8 days. You must remember that this is a temperate rain Forrest. The leaves! Omg! You see all the colors the mountain is a spectrum of oranges and reds to browns. Not much beatle kill around here too so in the summer it's just green it's beautiful. Life style and general mood One thing that is different from other places. Is the town shuts down fairly early. Most restaurants are closed by 8. Not all but most. Some that stay open late are pizza hut Mr Mike's bosten pizza an dominos. Those are the main ones. For fast food we have Mc Donald's a&w taco bell KFC subway DQ Tim Hortons. And that's it. Ever major banking institution we have. We have a pool 3 different gyms. 2 are 24 hr. We have a Walmart a whole sale saveon Safeway for groceries. Lots of liquor stores where you can build points on every order and use those points once you have enough funds. We have vape shops and like 5 weed shops now lol. Marks warehouse. A board shop and an outdoorsmen shop. 4 thrift shops. Many gas stations. Lots of drop in sport to do as well ice skating base ball basket ball tennis badminton hockey. We have a community center that's where artists come to play music like snack mad child Merk. And others. There's a farmer's market at the park every Sunday. Lots of Nick backs and fresh produce. We have like 5 food trucks there usually scattered through out town we have a nice two screen movie theater with a couple arcade games. Everyone is super friendly in terrace.. more so that I've seen from living in different places all over BC. The schools are close elementary middle and high school. They have an amazing trades school here at the college( if your looking for funding and you live here and plan on going to LNG they will find everything for your 1st and second year. Which is amazing) we also have other college classes. A bus that goes everywhere for 2 dollars. You can even get to Kitimat on the bus for only 2 bucks. The night life! What every 20 something is woundering! So we have lots of pubs and a couple bars 1 casino and one club if you will. The pubs all have great food none that I didn't like. The casino is your regular slots sometimes poker games are held. Video poker and video black jack the food there is great! The northern ( what you would call the party spot or club ) is great they usually have a live band on the weekends along with a dj. It's greasy but it fun I'm sure I don't have to say much else. It's got 2pool tables there also. The best thing about all these bars in terrace is they all have their own shuttle service FOR FREE they even pick you up at home and drive you to your destination making bar hoping extremely easy and there really is no need to drink and drive! The bad and ugly. There is a homeless problem lots of people wandering the streets. People passed out on the side walk. People pushing carts full of their belongings. Some street people are annoying. Mostly keep you themselves tho. Drugs are rapid here there is no shortage. If you don't get into that life it won't ever find you tho. You have to look for it. We don't have major business like Cosco or anything like that. Buying furniture here is through the roof. Buying a home that's okay starts at 400k the town is going to get worse as the LNG keeps going through. Not much of a fancy dinner date town. Town closes early. Very hard to get a family doctor. Annnnnddd that's a ramble. I missed a bunch of things I'm sure. If anybody is looking to move here please ask all the questions you can and want I'd be happy to answer
Fair. Easy. Safe. Fun. These four words were printed along the top of the Ruby Fortune Casino when we made our first virtual trip to the site. Whether these four words were accurate descriptors or not was something we planned to find out. Going into our review, all the information we had was that the Ruby Fortune Casino was part of the Palace Casino Group that had been around since the early 2000’s. Initially, we expected a carbon copy of the other Palace Group sites we had reviewed, but to our surprise (and a pleasant surprise at that) the Ruby Fortune looked to be significantly different than the other Palace Casino Group sites. Yes, we’re talking about the look and feel but also at first glance it looked like the game selection, and a few of the more integral parts of the site were also different (and much better). The biggest difference that jumped out to us was the number of games to choose from and the quality of the games. In other previous Palace Casino Group reviews, the game selection was good, not great, and the quality of the games was mediocre with no branded games. Immediately, we saw Game of Thrones and Jurassic Park and a ton more branded games from Microgaming jumping off the page. Honestly, it looks like Ruby Fortune may be the bread winner out of the Palace Casino Group websites where they spend all their money and have the best games and amenities. To be sure of this, we, of course, needed to dig into the site and give it a full review. As always with our reviews, we’re not here to write a positive puff piece that aims to make you feel good. We’re here to give you the down and dirty on the site whether that’s a lot of good, a lot of bad, or even a lot of ugly. If you’ve ever read any of our other reviews, you know that we don’t hold back. If we see something we don’t like or want to see improved, or we’re even just having a bad day, we will let a site have it. We want you to be able to trust the information you get from our reviews so you can make a more educated decision about where you want to play. >>Get Your Free Spins Bonus<<
We were pleasantly surprised with the Ruby Fortune casino as they not only exceeded the quality of their sister sites, but they also had high enough quality to be considered a real player in the industry. Game selection was really good with a lot of high quality branded slots and an incredible amount of table game variations (more than most top sites). The site’s user interface needed work, but the user interfaces of the games were great. The site lost points, though, because their bonus promotions were near nonexistent outside of a few initial deposit bonuses. They also need to do a better job of posting limits and time frames on their banking options. Small changed, but still, things we want to see improved if they want to improve their rating score with us. Overall, this is definitely a site that slot players and table game players who like game variations are going to like.
Ruby Fortune Game Variety
We actually expected this to be the exact same as all other Palace Casino Group sites (good but not great) but in fact, this site had a TON of games to choose from. All games were high quality and available for free play without even creating an account to allow you to test them out. Many of these games were branded as well which is typically the highest quality of games available. The site also had a ton of table/casino game options and even several live dealer game options. As you’ll see when we get deeper into this review, game variety is on point.
Ruby Fortune Banking
The site had a bunch of different deposit and withdrawal options which was great to see. This included all the big player options like debit and credit cards, PayPal, Skrill, and more. Our 4/5 here is not one that we firmly stand behind because we have a lot of incomplete information from the site. They post the different deposit and withdrawal options (and the options are great), but they don’t mention any fees, limits, or processing times. We’re led to believe based on the reputation of the company that everything is good, but we want to make sure that you’re aware you may want to get a little more information from support before choosing which method to withdraw with.
Ruby Fortune Bonuses
Frankly, this might be a little generous. The bonus promotions are extremely weak with nothing more than a match deposit bonus on your first three deposits. After that, there are no bonuses or VIP programs ever. The play through on these bonuses is also very high at 50x, so it’s going to take you a bit longer to clear them. While play through is the industry standard, 50x is not. This, unfortunately, is par for the course for a PCG family site. Maybe one day they will hire someone to improve their bonus structures company-wide. Until then, we’ll at least be happy they are offering some free money for playing.
The site had all the options we want to see with customer service with live chat, email, and toll-free phone service. Each option was available 24/7/365 which should make it a 5/5. The reason we docked a point is that on a few pages on the site there was a glitch when trying to access the live chat. It works from most areas of the site, but the small glitch was enough for us to need to dock a point.
The user interface at Ruby Fortune is good, but not great. There is absolutely nothing glaringly wrong or anything that anyone without a nitpicky eye like ours is going to see. Most people would probably rate them a little higher here, but we’re in that nitpicky category and proud of it. The games are organized and laid out well, though, there are some small tweaks they could make to make finding the games you want a little bit easier. When you actually get to the games, though, they are from Microgaming, so the quality of the game’s user interfaces is high.
The slot offerings at Ruby Fortune were MUCH better than they were at their sister sites and were also much better than most of the industry! They had a ton of different options which included a bunch of branded games (games designed after TV shows and movies). These weren’t knock off branded games like Jurassic Dinosaur Park Slots, but the actual Jurassic Park with the images and characters from the movie. Sites love to try and pawn off garbage copies, but these are the real deal. The slot offerings are not all on one list but are split up into a few categories. By clicking the Games tab, you are taken to a page with their short list of recommended games for you to play. These were all slot games when we checked but we assume at times you may see casino games on here as well as they are all housed under the Games tab. On the right-hand side of the screen, there are 11 different category options, and it looks like three of them deal with slot machines. The games are all neatly organized in the middle of the screen with their logos. One thing they didn’t have were the names of the games in plain text under the logos like you would see on most sites. This isn’t necessary but is a nice perk because some of the game names are so artistically drawn on the logo that they are tough to read. Trust us on this one; we had to type them all out, and there were several times we had to get a few inches away from the computer screen to make sure we could read them correctly. This also prevents you from being able to sort the games alphabetically. There was a search function that did work well when we tested it in case you’re looking for a specific game. For your convenience, we’ve included all the games here. If you do start playing on this site, you may want to keep this list handy or bookmark this page so that you can copy and paste game names into the search, so you don’t have to click through 15 tabs to find the game you want. All games were available to be played for free money without creating an account. This is an awesome way to test out the games before you make a deposit to make sure you’re going to enjoy them. You will need to make sure that you have Flash installed on your computer before loading the games.
Other Casino Games
The casino game offerings at the Ruby Fortune Casino were definitely one of the higher points. If you’re someone who likes a lot of variety and choices in your table/card games, you’re going to be a fan of the Ruby Fortune. The Casino Games section of the site is split up into eight different sections. The layout was organized well, and games were fairly easy to find. Again, though, they did not have the text names below the icon which made a few of them difficult to read and unable to be sorted alphabetically. This was a lot less of a deal than with slots, though, because as expected, there were fewer options. Something else that was a little odd with the organization was when we clicked on the Live Casino tab we only saw one game offered which we thought was strange. However, when you click on the individual game tabs like Roulette or Blackjack, you see a bunch more Live Dealer options there. It looks like they maybe forgot to list the games again in both sections which would be the correct way to do it.
Ruby Fortune Banking Options
As is proving to be par for the course with PCG casinos, they have a ton of great deposit and withdrawal options but don’t provide much information in regards to limits and fees. From our understanding of the company, most options are fee free, but there are some limitations on the amounts and time frames you can withdraw. The site also requires documentation to withdraw (which is completely industry standard). We only mention this so we can suggest that you take care of this paperwork as soon as you open your account, so you have zero delays when you’re ready to cash off your winnings.
Ruby Fortune Bonuses and Promotions
As with most of the PCG family of sites, the promotions department is weak. Ruby Fortune had deposit bonuses available only for your first three deposits. This is better than some sites (including some in the PCG family) where they only have a first deposit bonus or no bonus at all. The amounts were smaller on these bonuses, but you can always make three deposits right off the bat if you’re looking to put a lot of money on the site. Make sure, though, if you go to do this that you check with support to make sure that there are no stipulations that you have to wait a certain period of time or anything between deposits. We doubt that is the case, but you should check just to be sure.
On the surface, the customer service options look great (exact same for all of Palace Casino Group sites), but we actually had a small issue with their site that we will mention in just a second. Options wise, they had live chat, email, and toll-free phone numbers that were all available 24/7/365. When we went to test out the live chat function, the link opened a pop up that didn’t work. Upon further testing, we realized this was only from one specific page, though, and it worked from the rest of the site. If you need live chat and have trouble accessing it, try clicking the link from a different page on the site, and you should be good to go.
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John Gilbride Jr.-murdered on September 7, 2002 in Maple Shade, New Jersey- “He's been raised by MOVE his whole life. I hope when he gets older, he'll ask questions. I want him to know that his father fought for him.”
The execution-style murder of former MOVE member, 34 year old John Gilbride Jr., in Maple Shade, New Jersey on September 27, 2002 remains unsolved. MOVE is a black liberation group founded in 1972 in Philadelphia, Pennsylvania by John Africa (born Vincent Leaphart) and Donald Glassey, a social worker student from the University of Pennsylvania. In a 2018 Guardian article about the group, MOVE's political views were described as "a strange fusion of black power and flower power which melded the revolutionary ideology of the Black Panthers with the nature- and animal-loving communalism of 1960s hippies.” John’s father, Jack, believes the organization has “blood on its hands” and had his son followed after he fled the movement. Alberta Africa (now Wonderlin), John’s ex-wife and the ex-wife of MOVE founder John Africa, claims that John is alive and “forgoing any contact with the son he was fighting for in court for a life of seclusion, courtesy of the U.S. government” surmising “maybe he went off the deep end or something and is hiding somewhere….he seemed like he was deeply involved in the government.” Jack stated that it is hurtful Alberta still makes those kinds of statements since he identified his son's body, attended his funeral, and buried his cremated remains saying he “could only wish…she knows more than anyone else that it isn't true." According to the Burlington County Prosecutor’s office, the case is still an open investigation. John, a baggage supervisor for U.S. Airways, was found dead inside his Ford Crown Victoria at 12:08 a.m. outside the Ryan's Run apartment complex in Maple Shade, New Jersey. The killer fired multiple bullets into John’s head and chest at close range from an automatic weapon after which the individual then disappeared into the highways adjacent to the apartment complex leaving behind John’s personal belongings. Police believe the killer knew his schedule because “they were there at the perfect time” noting they shot him just as he was coming home from work late at night and “the purpose was to take his life, nothing else.” John was scheduled to have his first unsupervised visit with his 6- year old son Zackary later the next day-a visit that Jack claims Alberta and other MOVE members had threatened to stop. After a Philadelphia judge decided that John should have unsupervised time with Zackary, MOVE vowed to fight the order and boarded up windows at its Philadelphia headquarters. They also held a rally at the Cherry Hill municipal building protesting the custody order saying the judge’s order was “an attempt to persecute the group and that Cherry Hill police were helping.” John had mentioned to his father that he felt his life was at risk and he knew “he was taking a big gamble.” Before Alberta married John, she was the widow of John Africa, founder and leader of the controversial radical group MOVE. John Africa and 5 other adults and 5 children died in May 1985 when Philadelphia police dropped a bomb on MOVE’s Osage Avenue rowhouse headquarters after a day-long standoff. Given the group's turbulent history, Alberta said police would have arrested MOVE members by now for John’s death if they had evidence saying “we are not murderers.” John first learned about MOVE as a student at Temple University in the late 1980s and later joined the organization. During one of John's visits from college, Jack suspected John was under a "new influence" as during a drive around the neighborhood, John mused "this is nothing...these big houses, this money, it doesn't mean anything; this surprised Jack as John's "goal in life had always been to become a millionaire and drive a Cadillac." In 1991, John announced he was going to live in MOVE's headquarters and seeing that they could nothing to dissuade him, Jack decided to "keep communication open and maintain whatever relationship John would allow them" using an 800 number to keep in contact. In the fall of 1992, John married Alberta, who was twice his age, against his family's wishes; the family, nonetheless, felt the wedding should be celebrated so they all went to dinner at Ruth's Chris Steakhouse in Philadelphia. Jack noted that "at no time did we sympathize with MOVE but in order to have a relationship with John, we did what we had to do." The name of the group (MOVE) is not an acronym and was chosen by John Africa “to say what they intended to do” as in "everything that's alive moves…if it didn't, it would be stagnant, dead"; as an example, when members greet each other they say "on the MOVE.". The group combined revolutionary ideology with animal rights and “advocated a return to a hunter-gatherer society” based on vegetarianism while remaining “opposed to science, medicine, and technology.” John’s followers changed their surnames to Africa to “show reverence to what they regarded as their mother continent.” John Africa and MOVE members lived in a communal house in the Powelton Village section of West Philadelphia. As activists, they staged bullhorn-amplified, profanity-laced demonstrations outside their homes against institutions that they opposed, such as zoos, circuses, “Three Mile Island”, “puppy mills” and police brutality. MOVE made compost piles of garbage and human waste in their yards which attracted rats and cockroaches that they refused to kill as they "considered it morally wrong to kill the vermin with pest control.” MOVE activities were scrutinized by law enforcement particularly under the administration of Philadelphia Mayor Frank Rizzo, a former police commissioner known for hard stance against activist groups. Mayor Rizzo threatened in 1978 to dispatch his Police Department to MOVE's Powelton Village headquarters "to drag 'em out by the back of their necks." In 1978, complaints from neighbors about "profanity-laced tirades, arms stockpiling, garbage piled in the yard, and naked children" led to a standoff with members of the group who had not vacated their rowhouse headquarters; a resulting shootout took the life of a police officer and put nine MOVE members in prison for life. In 1981, MOVE relocated to a row house at 6221 Osage Avenue in the Cobbs Creek area of West Philadelphia. Neighbors again complained to the city about trash around their building, confrontations, and the obscene political messages by bullhorn. In 1985, the police obtained arrest warrants in 1985 charging four MOVE occupants with crimes including parole violations, contempt of court, illegal possession of firearms, and making terrorist threats; by now, Mayor Wilson Goode and police commissioner Gregore J. Sambor had classified the group as a terrorist organization. Residents of the area were evacuated from the neighborhood and told to return after 24 hours. On Monday, May 13, 1985, nearly five hundred police officers attempted to clear the building and execute the arrest warrants. Water and electricity were shut off in order to force MOVE members out of the house and Commissioner Sambor exhorted them to come out stating "Attention MOVE: This is America. You have to abide by the laws of the United States." When the MOVE members did not respond, the police decided to forcibly remove the members from the house. There was an armed standoff with police who lobbed tear gas canisters at the building. The MOVE members fired at them, and a gunfight with semi-automatic and automatic firearms ensued. Police went through over ten thousand rounds of ammunition when Commissioner Sambor decided the rowhouse could be bombed. From a Pennsylvania State Police helicopter, Philadelphia Police Department Lt. Frank Powell dropped two one-pound bombs made of FBI-supplied Tovex, a dynamite substitute, which targeted a fortified, bunker-like cubicle on the roof of the house. The resulting explosions ignited a fire from fuel for a gasoline-powered generator stored in the rooftop bunker. The fire spread and eventually destroyed 61 nearby houses. Officials said they feared that MOVE would shoot at the firefighters so they were held back. John Africa and 5 other adults and 5 children died. There were only two survivors; a child, Birdie Africa and an adult woman, Ramona Africa. John Gilbride eventually left the movement and filed for divorce from Alberta in 1999 which led to years of heated court battles over custody of Zackary; John also filed for bankruptcy. John had gone deep into debt paying for in-vitro fertility treatments as they were desperately trying to have a child. John had also grown frustrated with "MOVE's meddling in his marriage" which "staged hours-long interventions" whenever the couple argued. According to Jack, the timing of the murder and the custody dispute is “more than a coincidence.” Philadelphia Police Captain William Fisher, the head of the department’s civil rights division who knows the MOVE leaders well, stated that John’s murder “seemed like a textbook mob hit” and John had a gambling problem and other enemies as well; Jack dismisses Captain Fisher’s claims saying he did a "disservice to the investigation" and “was simply trying to ease the department’s relationship with MOVE”. Captain Fisher continues to doubt that MOVE was involved saying Jack wants to think that “MOVE did it because it solves his problem…I’m a parent too, and it’s an emotional thing.” He believes a professional gunman could have known of John’s problems with MOVE and could have timed the murder accordingly saying if MOVE was involved, they would not have “outsourced the job to someone outside their organization.” He acknowledges “there was a lot of rhetoric and everything else, but keep it in perspective, it's a child custody thing” saying MOVE's members "defend themselves when needed but do not go out and kill people." Captain Fisher suggested a trip to Las Vegas a few days before his death needed to be looked into further; Jack avers John went to Las Vegas for an Earth, Wind, and Fire concert. John also had a "secret..and brief" second marriage to Rosario Bienvenida Arias-a 24-year-old casino dealer from the Dominican Republic. They married in Maryland on April 25, 2002, but, according to the annulment initiated by John May 19,2002, "she used him and then fled the country." The marriage had not been "nullified by the time John died, so as his widow, Rosario-not Zack-collected death benefits." Others disagree such as former MOVE supporter Tony Allen who runs an anti-MOVE blog; he believes MOVE would never have put someone in their closest family circles at risk by killing John and would have given that task to a supporter saying “my hope is that there's people in and about MOVE whose consciences will eat away at them." Burlington County Prosecutor Robert Bernardi mentioned that MOVE members had been questioned in the investigation but did not comment further. In 2012 the Philadelphia Inquirer reported that John had told friends and family that he had recorded incriminating evidence in a notebook as "security against a hit" by MOVE. John said he had placed the notebook inside a locker for safekeeping. Jack confirmed one of John’s coworkers had contacted him and he tried to get police to search the locker but to no avail. At the time, Prosecutor Bernardi had no comment when pressed on the topic. It is unclear if the locker was ever searched. In a 2009 news article, Jack mentioned that he continues to speak with investigators every three weeks but acknowledged "they get tired of telling me there's nothing new." Zackary, at the time 13 years old, was “a happy home-schooled teen, active in swimming and fencing.” In the interview, Alberta admitted that her son continues to miss his father recalling how they “found a picture of his dad, and he just fell into me..he's a big boy, but he was in tears. She also says "the tears she cried for John were real in 2002" and she continues to feels his absence noting that she remarried after John’s death, “not out of love, but to give her son a stable home.” Jack said “his life has been anything but stable” since his son's death. His wife, Fran, died of cancer two years after his son was killed, and he speaks to Zack only once every three to six months. He knows that “wishing his son were still alive is pointless” so he focuses on resolving the case so Zack can come back into his life saying “he's been raised by MOVE his whole life. I hope when he gets older, he'll ask questions. I want him to know that his father fought for him." Anyone with information about John’s murder can contact the Burlington County Prosecutor's Office at 609-265- 7113. Questions: Do we know more about John's gambling debts and other enemies he supposedly had? There is much discussion on the MOVE angle but I really couldn't find much information on any other theories besides the statement made by Captain Fisher. Was John's locker ever searched? Links: https://www.inquirer.com/philly/news/20090926_Slaying_of_ex-MOVEr_still_roils_feelings_7_years_later.html https://www.theintelligencer.com/news/article/Man-in-Custody-Battle-Shot-to-Death-10572580.php https://www.inquirer.com/philly/blogs/inq-blinq/A-clue-hidden-in-a-lost-locker.html https://www.inquirer.com/philly/hp/news_update/20140928_A_slain_man__a_lost_son_and_a_grandfather_s_quest.html https://culteducation.com/group/1060-move/14601-breaking-silence-over-a-sons-slaying.html https://en.wikipedia.org/wiki/MOVE#2002_murder_of_John_Gilbride http://antimove.blogspot.com/2012/09/?m=1 https://www.religionnewsblog.com/4623/unsolved-death-angers-move-grieves-parents https://www.vox.com/the-highlight/2019/8/8/20747198/philadelphia-bombing-1985-move https://www.inquirer.com/philly/entertainment/20131020_A_haunting_look_at_when_Phila__burned.html https://www.nytimes.com/2013/10/02/movies/let-the-fire-burn-relives-1985-siege-of-the-move-group.html https://www.phillymag.com/news/2014/02/27/birdie-africa-lost-boy/ http://kalamu.com/neogriot/2015/05/13/history-lest-we-forget-today-is-the-30th-anniversary-of-the-bombing-of-move/ MOVE has been “an anomaly in Philadelphia ever since it was founded, in the mid-1970s, by a white graduate student who became enthralled with the musings of a local black handyman who took the name John Africa and held beliefs ranging from vegetarianism to odd bathing rituals to preparation for worldwide racial conflict.” Several city officials were reprimanded in an investigation which called “dropping a bomb on an occupied row house…unconscionable” but none were criminally charged for the bombing. The 61 destroyed homes were rebuilt with government funds ($35 milion) but the houses were eventually condemned since a potential carbon monoxide leak was found in the heating systems. In 2000, the city paid again to buy out the residents and move them. Ramona Africa, the only adult who came out of the house fire alive (along with 13-year old Birdie Africa), served seven years in prison for her role in the confrontation. As she stood outside MOVE's current house in 2013, she dismissed the notion that the home had code violations stating “they say it is a fire hazard but the only fire MOVE has ever been involved with is the one the city of Philadelphia set on May 13, 1985."
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